Whistle Stop Revived


Spawns massive furnaces and assembly machines around the map to make the game all about building trains to connect them

Content
a month ago
2.0
2.54K
Environment Fluids Manufacturing

Changelog

Version: 2.0.6
  Bugfixes:
    - Fixed wrong logic to show alert
Version: 2.0.5
  Bugfixes:
    - Fixed wrong animation speed
    - Possibly fix crash on startup when `electric-furnace` is missing
Version: 2.0.4
  Bugfixes:
    - The wsr-spawn-quality-machines setting had no effect on machines quality
Version: 2.0.2
  Bugfixes:
    - Fixed compatibility with K2(SO) mods
Version: 2.0.1
  Bugfixes:
    - Fixed crash on startup
Version: 2.0.0
  Major Features:
    - Reworked recipe mechanics: removed redundant recipes.
    - All WSR buildings now use the same recipes as their vanilla counterparts.
    - IMPORTANT: Recipes in existing buildings have been reset and must be reconfigured manually.
  Changes:
    - Updated WSR-foundation graphics (using assets from Conrete Retexture NX).
Version: 1.3.3
  Changes:
    - Added compatibility with K2(SO) mods
Version: 1.3.2
  Bugfixes:
    - Fixed error with count of ingridients
Version: 1.3.1
  Features:
    - Entities now have correct remnants
    - Entities now can be connected to logical network via wires
  Changes:
    - Optimisations for Velora
  Bugfixes:
    - Fixed incorrect recipe namings
Version: 1.2.2
  Changes:
    - Fixed pollution multiplier
    - Refactored spawn mechanics, spawn will be more frequently
  Bugfixes:
    - Fixed Massive Assembler spawn ratio (https://mods.factorio.com/mod/WhistleStopRevived/discussion/69c179f510380796b8067166)
Version: 1.2.1
  Bugfixes:
    - Fixed output pipes on Massive Assembler
  Compatibility:
    - Added compatibility for incoming mod Velora
Version: 1.2.0
  Major Features:
    - Added Massive Chemical Plant (combines vanilla Chemical Plant and Oil Refinery)
  Graphics:
    - Updated built-in pipe graphics