Adds water refining recipes for Krastorio Plants mod, transforming water into valuable resources through advanced chemical processes.
Mods introducing new content into the game.
Version: 2.0.0
Date: 2026-07-24
Major Features:
- Merged kr-plant entities/assets into Water-refining; no longer depends on kr-plant.
- Reworked the main chain: water -> mineral/dirty water -> four ores, dirty-water decay loop.
- Added T4 direct plates, Gleba bioflux lossy loop, end-game strange-element synthesis.
- Replaced incineration/matter transmutation with official-weight replica + runtime validation.
Balancing:
- Water ores are ~30% of a mining drill, productivity disabled.
- Bioflux wood loop has net loss; no spoilage->bioflux reverse recipe.
Compatibility:
- Old machine, item, and fluid prototype names kept; retired recipe unlocks removed.
- quality is optional; Space Age remains required.
Bugfixes:
- Included capsule-type targets such as bioflux in static transmutation previews.
- Prevented preview recipes from being executed instead of runtime-weight transmutation.
- Corrected the official-weight productivity default and required first acquisition for alien targets.
- Moved the super assembler to end-game research and removed the unused hypercooler unlock.
Version: 1.8.0
Date: 2025-12-27
Features:
- Previous Water-refining release before the merge rewrite.