Water Refining

by L-ong

Adds water refining recipes for Krastorio Plants mod, transforming water into valuable resources through advanced chemical processes.

Content
5 hours ago
2.0
242
Planets Mining Fluids Manufacturing

Changelog

Version: 2.0.0
Date: 2026-07-24
  Major Features:
    - Merged kr-plant entities/assets into Water-refining; no longer depends on kr-plant.
    - Reworked the main chain: water -> mineral/dirty water -> four ores, dirty-water decay loop.
    - Added T4 direct plates, Gleba bioflux lossy loop, end-game strange-element synthesis.
    - Replaced incineration/matter transmutation with official-weight replica + runtime validation.
  Balancing:
    - Water ores are ~30% of a mining drill, productivity disabled.
    - Bioflux wood loop has net loss; no spoilage->bioflux reverse recipe.
  Compatibility:
    - Old machine, item, and fluid prototype names kept; retired recipe unlocks removed.
    - quality is optional; Space Age remains required.
  Bugfixes:
    - Included capsule-type targets such as bioflux in static transmutation previews.
    - Prevented preview recipes from being executed instead of runtime-weight transmutation.
    - Corrected the official-weight productivity default and required first acquisition for alien targets.
    - Moved the super assembler to end-game research and removed the unused hypercooler unlock.
Version: 1.8.0
Date: 2025-12-27
  Features:
    - Previous Water-refining release before the merge rewrite.