Warehousing Mod


Store all the things! Warehousing provides high capacity storage buildings, including logistic network versions.

Content
1 year, 8 months ago
0.14 - 2.0
236K
Storage

g Any plans for 2.1 update?

a month ago

Any plans for a version 2.1 update? I just love this mod and hate the idea of playing without it. In any case, thanks for making a cool mod that has brought me much entertainment.

dgw
a month ago

Is there a problem in 2.1?

Even though I don't play Factorio much these days I figure someone will submit a bug report if the mod breaks.

a month ago

The mod info manifest needs to be specifically updated to declare 2.1 compatibility, otherwise the in-game mod manager won't let you load the mod if you're on the experimental 2.1 branch. I don't know for sure if any there were any breaking changes to the modding API that would effect this mod, so it might be as simple as just updating the mod info and pushing that new version to the mod portal.

a month ago

@dgw I can make a pull request for you if you want. There are some breaking changes in 2.1 and mods need to be manually updated.

a month ago

Oh I see you're already on it

dgw
a month ago

@zooqooo I forget that Factorio has two version-constraint fields and base>=2.0.0 isn't enough to say "I work with 2.1 too". But it turns out that no, it didn't work in 2.1 without changes.

@snouz yeah I went looking through changelogs a bit and downloaded 2.1.9 to test.

I got the mod loading again and made sure logistic robots visually go to roughly the right location on both warehouse & storehouse buildings. Circuit wire connectors look at least close enough to 2.0 that I can't tell a difference.

Would help me a lot if folks in this thread (snouz, Ruindar, zooqooo, plus anyone else still interested) could test out the changes. I will upload a test build to the pull request here: https://github.com/Warehousing/Warehousing/pull/127

9 days ago

@zooqooo I forget that Factorio has two version-constraint fields and base>=2.0.0 isn't enough to say "I work with 2.1 too". But it turns out that no, it didn't work in 2.1 without changes.

@snouz yeah I went looking through changelogs a bit and downloaded 2.1.9 to test.

I got the mod loading again and made sure logistic robots visually go to roughly the right location on both warehouse & storehouse buildings. Circuit wire connectors look at least close enough to 2.0 that I can't tell a difference.

Would help me a lot if folks in this thread (snouz, Ruindar, zooqooo, plus anyone else still interested) could test out the changes. I will upload a test build to the pull request here: https://github.com/Warehousing/Warehousing/pull/127

alot of mods had the same issue when v1.0 updated to v1.1
also +1 id like an update too

6 days ago

I love this mod, and I wish to be updated to 2.1 version. Is anyone working on it ?

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