Store all the things! Warehousing provides high capacity storage buildings, including logistic network versions.
Mods introducing new content into the game.
Version: 1.0.1 Date: 2024-11-09 Fixed: - Crash at startup in Factorio 2.0.16 - Item sort order in crafting menu
Version: 1.0.0 Date: 2024-11-04 Changed: - Significant recipe rebalancing to eliminate iron sticks: - Basic versions now require iron chests; steel cost adjusted - Logistic versions now require advanced circuits and concrete - Technology research prerequisites adjusted Fixed: - Icon scaling - Startup setting to enable larger alt-mode icons (on by default) didn't work - Space Age: Warehousing buildings can no longer be built on space platforms Meta: - Housekeeping and reorganization of source code, to avoid stray files in future releases
Version: 0.6.0 Date: 2024-10-21 Changed: - Updated for Factorio 2.0 - Removed old migrations: Upgrade old savegames via intermediate load/save in Factorio 1.1 with Warehousing 0.5.7
Version: 0.5.7 Date: 2022-09-24 Translations: - Brazilian Portuguese updated (thanks PrinceAstero) - Ukrainian updated (thanks sasha.garmash96)
Version: 0.5.6 Date: 2022-02-18 Translations: - French updated (thanks daikyraraga) - Korean updated (thanks angpoo)
Version: 0.5.5 Date: 2022-02-03 Translations: - Chinese (Simplified) updated (thanks PlexPt) - Ukrainian updated (thanks Met_en_Bouldry)
Version: 0.5.4 Date: 2021-11-25 Translations: - Chinese (Traditional) updated (thanks willy04wu69) - Ukrainian updated (thanks padwiyangel)
Version: 0.5.3 Date: 2021-09-29 Translations: - Arabic added (thanks yahyaqradi10) - Italian updated (thanks cocchisgambelluri45)
Version: 0.5.2 Date: 2021-05-27 Translations: - Dutch updated (thanks Beverneus, Yuuki-chan2012) - Russian updated (thanks _Andrey_)
Version: 0.5.1 Date: 2021-04-21 Fixed: - Circuit connector now appears on basic storehouse/warehouse buildings Translations: - Bulgarian added (thanks peter-mw) - Korean updated (thanks StaGVii) - Spanish updated (thanks AgnotSeeker) - Turkish updated (thanks orya)
Version: 0.5.0 Date: 2021-04-08 Changed: - Graphical overhaul of sprites & icons (thanks snouz) Added: - Hidden "linked" warehouses/storehouses (like base linked-chest) for use in scenarios Translations: - Brazilian Portuguese updated (thanks Clelton) - Chinese (Traditional) updated (thanks willy04wu69)
Version: 0.4.1 Date: 2020-12-19 Changed: - Removed logistic request slot cap for Buffer and Requester buildings, to match base-mod chests
Version: 0.4.0 Date: 2020-11-24 Changed: - Factorio target version updated to 1.1 - Updated logistic request slot property name (changed in Factorio 1.1) Translations: - Finnish added (thanks mikkoku81)
Version: 0.3.1 Date: 2020-08-15 Changed: - Buffer & Requester buildings can have 30 logistic request slots, just like base-mod chests - Factorio target version updated to 1.0 Translations: - Italian added (thanks aironenerowork) - Polish updated (thanks tengongcreative) - Slovak added (thanks 350zipoo)
Version: 0.3.0 Date: 2020-01-23 Changed: - Factorio target version updated to 0.18 Meta: - Don't worry: We're still working on updated graphics!
Version: 0.2.4 Date: 2019-08-15 Translations: - Chinese (Simplified) updated (thanks plumxing) - Chinese (Traditional) updated (thanks pickuse2013) - Spanish updated (thanks ithan.lara.f)
Version: 0.2.3 Date: 2019-04-09 Translations: - Czech updated (thanks Raus) - Chinese (Simplified) started (thanks 621awdrgyjil) - Chinese (Traditional) updated (thanks k98a & willy04wu69) - French updated (thanks alainmonk) - Ukrainian updated (thanks ddayver)
Version: 0.2.2 Date: 2019-03-28 Changed: - Small visual tweaks to circuit wire connection points (from JDOGG88) Translations: - Czech added (thanks kukuc473) - Chinese (Traditional) updated (thanks willy04wu69) - German updated (thanks silentpiranha) - Russian updated (thanks axell2580) - Turkish updated (thanks orya)
Version: 0.2.1 Date: 2019-03-06 Changed: - Buildings now take a reasonable amount of crafting time, instead of only 0.5 seconds (Factorio's default) Translations: - Brazilian Portuguese updated (thanks johmax123) - Dutch added (thanks eregni & TheRealHenkFisher) - Hungarian updated (thanks nagy.karoly) - Korean updated (thanks again, Xagros) - Polish updated (thanks Tomirad) - Ukrainian added (thanks antonus777) - 14 more target languages added (see https://crowdin.com/project/factorio-warehousing to contribute, as always) - Mod name and description are now included in translatable strings Meta: - Warehousing now targets all the languages that Factorio's own Crowdin project does
Version: 0.2.0 Date: 2019-02-26 Changed: - Factorio target version updated to 0.17 - Logistics Warehousing research split into two levels - Warehouse and Storehouse capacities rebalanced - Research costs rebalanced - Crafting recipes rebalanced - Match visual style of Warehouse and Storehouse item icons - Simplified internal entity generation code (thanks to Optera) Added: - Setting to control inventory icon scaling on Warehouse/Storehouse buildings (startup, thanks to Optera) - Setting to use the old inventory sizes from Warehousing 0.1.x / Factorio 0.16 (startup) - Setting to toggle using Logistic System research cost as the base for Logistics Warehousing 2 (startup) Translations: - Brazilian Portuguese updated (thanks vini84200 & artemkiselevvloger) - Chinese (Traditional) added (thanks artemkiselevvloger) - French consistency tweaked - German updated (thanks Optera) - Hungarian added (thanks artemkiselevvloger) - Korean added (thanks Xagros / XMKTP) - Spanish updated (thanks leortegacaudillo) - Removed source strings for "Smart" entities (previously only the translations were deleted) - 18 new target languages added (see https://crowdin.com/project/factorio-warehousing to contribute, as always) Meta: - Added demo screenshot in Readme and a thumbnail image for the Factorio mod browser - Removed empty config.lua file in mod distribution (it was unused) - Source repository moved to Warehousing/Warehousing on GitHub
Version: 0.1.3 Date: 2018-07-16 Changed: - Both technology icons now have the warehouse facing the same way - Improved resilience of code-path responsible for copying cost of Logistic System tech Translations: - French updated (thanks rom5921 & MoiAimeBien) - Russian updated (thanks bjiomspeed & applevine1) - Spanish updated (thanks black.dreicous) - Old "Smart" entity strings removed (it was time)
Version: 0.1.2 Date: 2018-02-12 Fixed: - Storage Warehouse and Storage Storehouse gained their missing logistic filter slot - Warehousing's items are now sorted properly in the crafting menu Translations: - Warehousing is now on Crowdin. Contributions and corrections in your language are welcome: https://crowdin.com/project/factorio-warehousing - Afrikaans added (roughed in by dgw) - German updated (thanks honkinator22) - Japanese updated (blame dgw for any new mistakes) - Polish updated (thanks Nalapl3 for consultation work with dgw) - Spanish tweaked (Anoyomouse) Meta: - Changelog filled out as far back as possible from project history
Version: 0.1.1 Date: 2018-01-19 Features: - Logistic Buffer variants of Warehouse and Storehouse added Changed: - Cost of Warehousing research tweaked to be more in line with the base game - Logistics Warehousing research cost is now based on the cost of Logistic System Meta: - Began maintaining changelog.txt for display in-game after updates
Version: 0.1.0 Date: 2017-12-19 Changed: - Factorio version compatibility updated to 0.16 - Compatibility tweaks to make the mod work in Factorio 0.16
Version: 0.0.13 Date: 2017-07-27 Translations: - Fixed item name of Passive Provider Warehouse in English locale Meta: - Readme revised
Version: 0.0.12 Date: 2017-07-19 Changed: - Compatibility tweaks for Factorio 0.15 (mostly provided by kingarthur) - Research costs rebalanced
Version: 0.0.11 Date: 2017-06-28 Changed: - Updated compatibility to Factorio 0.15 (thanks Mark42XLII)
Version: 0.0.10 Date: 2016-07-11 Changed: - Logistic warehousing research now requires both logistic and construction robots to be researched before it becomes available. - Updated compatibility to Factorio 0.13 (thanks jakimfett) Fixed: - Bugs in migration scripts from version 0.0.8 - Red/green circuit wire lengths Removed: - Smart warehouses and associated research. Existing smart warehouses and storehouses in a save (both placed and in inventories) will be replaced with basic versions. Translations: - Brazilian Portuguese added (thanks RaphaelNeumann) - Japanese added (thanks Quifon) Meta: - 0.0.10 was also used as the version number for the first Factorio 0.14 release. Only the factorio_version was changed.
Version: 0.0.9 Date: 2016-04-22 Translations: - Spanish fixed - Russian updated (thanks Oceanel)
Version: 0.0.8 Date: 2016-04-20 Features: - Added Storehouses, 3x3 entities with 150 slots (300 slots for storage logistic version). Like warehouses, but smaller and cuter. Contributed by Hanniballo. Changed: - Updated warehouse graphics and icons Translations: - German added (thanks apcnc) - Spanish added (thanks frenchiveruti)
Version: 0.0.7 Date: 2016-04-08 Translations: - Russian added (thanks apriori) - Polish added (thanks diilmac)
Version: 0.0.6 Date: 2016-02-16 Added: - Smart warehouse (like regular warehouses, but smarter!) & associated research Translations: - French added (thanks Hasturcraft)
Version: 0.0.5 Date: 2015-12-01 Changed: - Massively increased warehouse inventory slot counts (2000 for storage, 800 for others) now that scrolling inventories are supported in Factorio. - Made logistic warehouses a bit more expensive to craft (added advanced circuits) - Storage warehouse also requires steel chests Graphics: - New technology icons Fixed: - Removed some unused graphics
Version: 0.0.4 Date: 2015-11-10 Changed: - Warehouse entities are now 6x6 (increased from 5x5) - Warehouses now have 220 inventory slots (increased from 159) Added: - More logistic warehouses (active provider and requester) Graphics: - Added shadows - Moved circuit connectors Fixed: - Mining storage warehouse now gives the correct item
Version: 0.0.3 Date: 2015-10-25 Major features: - Warehouses to store lots of things - Logistic versions (passive provider & storage) to use with logistic robots