Warehousing Mod


Store all the things! Warehousing provides high capacity storage buildings, including logistic network versions.

Content
12 days ago
0.14 - 2.0
202K
Storage

Changelog

Version: 1.0.1
Date: 2024-11-09

  Fixed:
    - Crash at startup in Factorio 2.0.16
    - Item sort order in crafting menu
Version: 1.0.0
Date: 2024-11-04

  Changed:
    - Significant recipe rebalancing to eliminate iron sticks:
      - Basic versions now require iron chests; steel cost adjusted
      - Logistic versions now require advanced circuits and concrete
    - Technology research prerequisites adjusted
  Fixed:
    - Icon scaling
    - Startup setting to enable larger alt-mode icons (on by default) didn't work
    - Space Age: Warehousing buildings can no longer be built on space platforms
  Meta:
    - Housekeeping and reorganization of source code, to avoid stray files in future releases
Version: 0.6.0
Date: 2024-10-21

  Changed:
    - Updated for Factorio 2.0
    - Removed old migrations: Upgrade old savegames via intermediate load/save in Factorio 1.1 with Warehousing 0.5.7
Version: 0.5.7
Date: 2022-09-24

  Translations:
    - Brazilian Portuguese updated (thanks PrinceAstero)
    - Ukrainian updated (thanks sasha.garmash96)
Version: 0.5.6
Date: 2022-02-18

  Translations:
    - French updated (thanks daikyraraga)
    - Korean updated (thanks angpoo)
Version: 0.5.5
Date: 2022-02-03

  Translations:
    - Chinese (Simplified) updated (thanks PlexPt)
    - Ukrainian updated (thanks Met_en_Bouldry)
Version: 0.5.4
Date: 2021-11-25

  Translations:
    - Chinese (Traditional) updated (thanks willy04wu69)
    - Ukrainian updated (thanks padwiyangel)
Version: 0.5.3
Date: 2021-09-29

  Translations:
    - Arabic added (thanks yahyaqradi10)
    - Italian updated (thanks cocchisgambelluri45)
Version: 0.5.2
Date: 2021-05-27

  Translations:
    - Dutch updated (thanks Beverneus, Yuuki-chan2012)
    - Russian updated (thanks _Andrey_)
Version: 0.5.1
Date: 2021-04-21

  Fixed:
    - Circuit connector now appears on basic storehouse/warehouse buildings
  Translations:
    - Bulgarian added (thanks peter-mw)
    - Korean updated (thanks StaGVii)
    - Spanish updated (thanks AgnotSeeker)
    - Turkish updated (thanks orya)
Version: 0.5.0
Date: 2021-04-08

  Changed:
    - Graphical overhaul of sprites & icons (thanks snouz)
  Added:
    - Hidden "linked" warehouses/storehouses (like base linked-chest) for use in scenarios
  Translations:
    - Brazilian Portuguese updated (thanks Clelton)
    - Chinese (Traditional) updated (thanks willy04wu69)
Version: 0.4.1
Date: 2020-12-19

  Changed:
    - Removed logistic request slot cap for Buffer and Requester buildings, to match base-mod chests
Version: 0.4.0
Date: 2020-11-24

  Changed:
    - Factorio target version updated to 1.1
    - Updated logistic request slot property name (changed in Factorio 1.1)
  Translations:
    - Finnish added (thanks mikkoku81)
Version: 0.3.1
Date: 2020-08-15

  Changed:
    - Buffer & Requester buildings can have 30 logistic request slots, just like base-mod chests
    - Factorio target version updated to 1.0
  Translations:
    - Italian added (thanks aironenerowork)
    - Polish updated (thanks tengongcreative)
    - Slovak added (thanks 350zipoo)
Version: 0.3.0
Date: 2020-01-23

  Changed:
    - Factorio target version updated to 0.18
  Meta:
    - Don't worry: We're still working on updated graphics!
Version: 0.2.4
Date: 2019-08-15

  Translations:
    - Chinese (Simplified) updated (thanks plumxing)
    - Chinese (Traditional) updated (thanks pickuse2013)
    - Spanish updated (thanks ithan.lara.f)
Version: 0.2.3
Date: 2019-04-09

  Translations:
    - Czech updated (thanks Raus)
    - Chinese (Simplified) started (thanks 621awdrgyjil)
    - Chinese (Traditional) updated (thanks k98a & willy04wu69)
    - French updated (thanks alainmonk)
    - Ukrainian updated (thanks ddayver)
Version: 0.2.2
Date: 2019-03-28

  Changed:
    - Small visual tweaks to circuit wire connection points (from JDOGG88)
  Translations:
    - Czech added (thanks kukuc473)
    - Chinese (Traditional) updated (thanks willy04wu69)
    - German updated (thanks silentpiranha)
    - Russian updated (thanks axell2580)
    - Turkish updated (thanks orya)
Version: 0.2.1
Date: 2019-03-06

  Changed:
    - Buildings now take a reasonable amount of crafting time, instead of only 0.5 seconds (Factorio's default)
  Translations:
    - Brazilian Portuguese updated (thanks johmax123)
    - Dutch added (thanks eregni & TheRealHenkFisher)
    - Hungarian updated (thanks nagy.karoly)
    - Korean updated (thanks again, Xagros)
    - Polish updated (thanks Tomirad)
    - Ukrainian added (thanks antonus777)
    - 14 more target languages added (see https://crowdin.com/project/factorio-warehousing to contribute, as always)
    - Mod name and description are now included in translatable strings
  Meta:
    - Warehousing now targets all the languages that Factorio's own Crowdin project does
Version: 0.2.0
Date: 2019-02-26

  Changed:
    - Factorio target version updated to 0.17
    - Logistics Warehousing research split into two levels
    - Warehouse and Storehouse capacities rebalanced
    - Research costs rebalanced
    - Crafting recipes rebalanced
    - Match visual style of Warehouse and Storehouse item icons
    - Simplified internal entity generation code (thanks to Optera)
  Added:
    - Setting to control inventory icon scaling on Warehouse/Storehouse buildings (startup, thanks to Optera)
    - Setting to use the old inventory sizes from Warehousing 0.1.x / Factorio 0.16 (startup)
    - Setting to toggle using Logistic System research cost as the base for Logistics Warehousing 2 (startup)
  Translations:
    - Brazilian Portuguese updated (thanks vini84200 & artemkiselevvloger)
    - Chinese (Traditional) added (thanks artemkiselevvloger)
    - French consistency tweaked
    - German updated (thanks Optera)
    - Hungarian added (thanks artemkiselevvloger)
    - Korean added (thanks Xagros / XMKTP)
    - Spanish updated (thanks leortegacaudillo)
    - Removed source strings for "Smart" entities (previously only the translations were deleted)
    - 18 new target languages added (see https://crowdin.com/project/factorio-warehousing to contribute, as always)
  Meta:
    - Added demo screenshot in Readme and a thumbnail image for the Factorio mod browser
    - Removed empty config.lua file in mod distribution (it was unused)
    - Source repository moved to Warehousing/Warehousing on GitHub
Version: 0.1.3
Date: 2018-07-16

  Changed:
    - Both technology icons now have the warehouse facing the same way
    - Improved resilience of code-path responsible for copying cost of Logistic System tech
  Translations:
    - French updated (thanks rom5921 & MoiAimeBien)
    - Russian updated (thanks bjiomspeed & applevine1)
    - Spanish updated (thanks black.dreicous)
    - Old "Smart" entity strings removed (it was time)
Version: 0.1.2
Date: 2018-02-12

  Fixed:
    - Storage Warehouse and Storage Storehouse gained their missing logistic filter slot
    - Warehousing's items are now sorted properly in the crafting menu
  Translations:
    - Warehousing is now on Crowdin. Contributions and corrections in your language are welcome: https://crowdin.com/project/factorio-warehousing
    - Afrikaans added (roughed in by dgw)
    - German updated (thanks honkinator22)
    - Japanese updated (blame dgw for any new mistakes)
    - Polish updated (thanks Nalapl3 for consultation work with dgw)
    - Spanish tweaked (Anoyomouse)
  Meta:
    - Changelog filled out as far back as possible from project history
Version: 0.1.1
Date: 2018-01-19

  Features:
    - Logistic Buffer variants of Warehouse and Storehouse added
  Changed:
    - Cost of Warehousing research tweaked to be more in line with the base game
    - Logistics Warehousing research cost is now based on the cost of Logistic System
  Meta:
    - Began maintaining changelog.txt for display in-game after updates
Version: 0.1.0
Date: 2017-12-19

  Changed:
    - Factorio version compatibility updated to 0.16
    - Compatibility tweaks to make the mod work in Factorio 0.16
Version: 0.0.13
Date: 2017-07-27

  Translations:
    - Fixed item name of Passive Provider Warehouse in English locale
  Meta:
    - Readme revised
Version: 0.0.12
Date: 2017-07-19

  Changed:
    - Compatibility tweaks for Factorio 0.15 (mostly provided by kingarthur)
    - Research costs rebalanced
Version: 0.0.11
Date: 2017-06-28

  Changed:
    - Updated compatibility to Factorio 0.15 (thanks Mark42XLII)
Version: 0.0.10
Date: 2016-07-11

  Changed:
    - Logistic warehousing research now requires both logistic and construction robots to be researched before it becomes available.
    - Updated compatibility to Factorio 0.13 (thanks jakimfett)
  Fixed:
    - Bugs in migration scripts from version 0.0.8
    - Red/green circuit wire lengths
  Removed:
    - Smart warehouses and associated research. Existing smart warehouses and storehouses in a save (both placed and in inventories) will be replaced with basic versions.
  Translations:
    - Brazilian Portuguese added (thanks RaphaelNeumann)
    - Japanese added (thanks Quifon)
  Meta:
    - 0.0.10 was also used as the version number for the first Factorio 0.14 release. Only the factorio_version was changed.
Version: 0.0.9
Date: 2016-04-22

  Translations:
    - Spanish fixed
    - Russian updated (thanks Oceanel)
Version: 0.0.8
Date: 2016-04-20

  Features:
    - Added Storehouses, 3x3 entities with 150 slots (300 slots for storage logistic version). Like warehouses, but smaller and cuter. Contributed by Hanniballo.
  Changed:
    - Updated warehouse graphics and icons
  Translations:
    - German added (thanks apcnc)
    - Spanish added (thanks frenchiveruti)
Version: 0.0.7
Date: 2016-04-08

  Translations:
    - Russian added (thanks apriori)
    - Polish added (thanks diilmac)
Version: 0.0.6
Date: 2016-02-16

  Added:
    - Smart warehouse (like regular warehouses, but smarter!) & associated research
  Translations:
    - French added (thanks Hasturcraft)
Version: 0.0.5
Date: 2015-12-01

  Changed:
    - Massively increased warehouse inventory slot counts (2000 for storage, 800 for others) now that scrolling inventories are supported in Factorio.
    - Made logistic warehouses a bit more expensive to craft (added advanced circuits)
    - Storage warehouse also requires steel chests
  Graphics:
    - New technology icons
  Fixed:
    - Removed some unused graphics
Version: 0.0.4
Date: 2015-11-10

  Changed:
    - Warehouse entities are now 6x6 (increased from 5x5)
    - Warehouses now have 220 inventory slots (increased from 159)
  Added:
    - More logistic warehouses (active provider and requester)
  Graphics:
    - Added shadows
    - Moved circuit connectors
  Fixed:
    - Mining storage warehouse now gives the correct item
Version: 0.0.3
Date: 2015-10-25

  Major features:
    - Warehouses to store lots of things
    - Logistic versions (passive provider & storage) to use with logistic robots