In 2.11, I've significantly increased void shard production via the recipes dedicated to creating them, because there wasn't really a good way (other than an extremely sped-up iridescent voidworks) to produce a lot of them.
You get void shards from most ordinary voidcrafting, and a decent sized base can sustain modest science production with only these void shards, but if you want a lot of voidcraft's arcanology packs, you're going to need to ramp up production.
I've been testing it this weekend and I like where it has ended up, but of course I'm open to suggestions.