Voidcraft

by S6X

Conjure items from nothingness using energy and a bit of magic. Or sufficiently advanced technology, who really knows?

Content
a month ago
2.0 - 2.1
24.1K
Logistics Mining Fluids Manufacturing

i Possible additions for Voidcraft without the DLC

a month ago

Having had fun with Voidblock on vanilla, thanks for the mod set.

There are a few things I'd like to suggest:

1) Signal IDs for simplified and catalytic recipes for Coherence infusion (can't find them even with the all signal setting).

2) Allow productivity runes in normal recipes where they are allowed for void flux and coherent recipes (see also the productivity rune thread).

3) Voidcrafting radars, intermediate for arty shells and vanilla satellite.

4) Satellite ingredient recipe from void satellite (or maybe void rocket), similar to rocket ingredient recipe -- only if Space Age is not enabled.

The high entropy recipe kind of fits the satellite recipe but:
- It generates voidcrafting by-products that don't have a consumer in a non-void science build.
- It makes statistically twice as much rocket fuel as needed.
(-It doesn't make radars but that's easy to work around.)

5) Inverse voidcrafting for rocket fuel. In vanilla, they can't be recycled to solid fuel nor thrown into a heating tower. Conversion/voiding to void flux through boiler or burner voodcrafter is rather tedious and slow.

a month ago
  1. The signals have been added.
  2. I'm not sure if I like this, but I made it a setting.
  3. Added.
  4. I didn't do anything yet, I'll think more about this one.
  5. If it's Void Block just throw it in the ocean.
a month ago

Nice, thanks.

  1. Is there any reason you suspect balance issues in this particular case? I would tend to believe that such issues would preexist through the flux and coherence recipes, e.g. for mall items, and/or via inverse voidcraft-based loops. I could very well be missing something.

  2. Oh sure! I thought that was considered unbalanced/cheesy because ocean dumping is disabled by default.

a month ago

On the balance thing, I actually don't know if it might be a problem or not, and, to be honest, I didn't feel like thinking too hard about it. So I decided to leave things as they are, but add a setting so that anybody who wants the option can have it. If it turns out to not be unbalanced, then maybe at some point I'll change the setting from "off by default" to "on by default." But it's not a big deal either way.

New response