Voidcraft

by S6X

Conjure items from nothingness using energy and a bit of magic. Or sufficiently advanced technology, who really knows?

Content
13 days ago
2.0 - 2.1
23.6K
Logistics Mining Fluids Manufacturing

b uranium from nothing

a month ago

i'm playing with voidcraft on a world with no ores, and looking through the research tree, it seems i won't be able to get uranium as voidcrafting it is locked behind a trigger tech for mining uranium? some way of bypassing this would be nice. entropic conjuration already gives u235 sometimes, maybe it could give uranium ore instead?

anyways, i'm quite enjoying the playthrough so far. starting out i did a bunch of entropic conjuration with buffers to store excess items, then i tried doing a big setup that produced basic ores and recycled everything. eventually i made a blueprint that can handle all the item-only-output voidcrafting recipes with up to 4 outputs, and now i've gotten to space and can use voidsheds to their full potential by simply throwing away any excess.

a month ago

I added a setting to get rid of the trigger tech. It instead splits the cost of researching uranium processing over both uranium mining and processing (e.g., instead of one costing 100 science packs and one being triggered, now both cost 50 science packs to research)

a month ago

awesome, thank you :)

it works in my existing save without doing anything other than enabling the option.

i was thinking there might be a similar problem with calcite, but looking through the factoriopedia i'm pretty sure it's possible to unlock the vulcanus voidcraft tech without any existing calcite. is that right?

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