Currently by looping quality Prismite through a feedback loop of Prismogenesis and Stone from Prismite, you're able to produce a limitless supply of quality Prismite, which can then be turned into all the basic raw materials - iron and copper ore, coal, stone, and even wood. The process is more expensive than just conjuring Prismite, but this lets you directly produce most items in quality materials once you get access to both of those techs plus quality modules.
With some processing, you can use those materials to make everything for Void and Esoteric arcanology packs, and all the tiers of Voidworks up through Greater.
There's no way to directly make quality Orichalcum or quality Void Rocket Parts, so there's no way to directly make quality Celestial arcanology packs or Exalted Voidworks. To get quality Orichalcum you have to go through a recycling loop crafting and destroying coherence catalysts. Void Rocket Parts don't even have a craft/recycle loop you can put them through so the only way to get them in quality is just trash-cycling.
Could you add a recipe which uses a non-fluid ingredient which produces Orichalcum, and one for Void Rocket Parts?
I was thinking something like 1 Prismite crystal with a 30s craft time and 10% chance of producing Orichalcum, so that the recipe is normally worse than just conjuring Orichalcum, but allows you to use quality crystals to get quality Orichalcum.
And you could turn 1 each of Processing unit, Rocket fuel, and LDS into 3 (or even just 1) Void Rocket Part. Maybe the same could be done for the void engines, void fuel, and voidtronic circuits? It could be a tech in the same vein as Inverse Voidcrafting. People could then use a massive amount of green circuits to turn them into blue circuits...
I'd also like to be able to make the planet-specific materials similarly, again paying a higher price and a more complex process to be able to directly make quality materials.