Voidcraft

by S6X

Conjure items from nothingness using energy and a bit of magic. Or sufficiently advanced technology, who really knows?

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a month ago
2.0
11.1K
Logistics Mining Fluids Manufacturing

i Voidcraft Productivity Research

6 months ago

Hi,

I've noticed that the Basic voidcraft productivity technology only provides productivity bonusses for voidcrafting ores found on Nauvis, water, wood and Prismite ore and I was wondering if it is intentional that there are no productivity bonusses for voidcrafting oil, water, ice and the various ores and fluids found on other planets. There is also no productivity bonus for voidcrafting Void fuel or Void shards.

Also, since the technology is called Basic voidcraft productivity, are there more voidcraft productivity technologies in the works that may apply productivity bonusses to voidcrafting recipes for smelted products, intermediates and/or entropic conjuration?

The inverse voidcrafting recipes might also be expanded, but that is probably best discussed in a separate thread.

I do have some ideas on how I think these could be worked out, and in more than one way as well, but before I start dumping huge piles of info I'd like to hear your thoughts first.

  • Zicxy
6 months ago

Hi. Limiting the bonuses is intentional. Following the lead of Space Age, which has productivity bonuses for some items and not others, I didn't think everything needed a productivity bonus. The list of resources that get bonuses was chosen mainly to make it so voidcrafting is able to keep up with mining even if you have a lot of mining productivity. I didn't mean to imply anything with "basic," I just called it that because those are basic resources that you might want to use everywhere all the time, not to necessarily imply there will be higher levels.

Of course I am curious to hear your thoughts!

6 months ago

Thank you for sharing. Ofcourse, productivity bonus is not strictly needed anywhere, I was just wondering if this is something that you were still ironing out / working on in particular.
I am enjoying several of your plugins, most notably Voidcraft and Voidblock, they scratch my Seablock-itches.

As for my ideas, well, instead of being patient and waiting for your response (which was not all that long even!), I started to mess with my own add-on to your mods to see if what I was thinking of actually works well, or if it's really pushing things to a rediculous level.
Not saying that's bad, some people enjoy going 'overboard', but I want it to still feel in-line with Voidcraft.
So far I've thought about/tried out three ways;
- #1: Expanding the Basic voidcraft productivity tech to include all voidcraft recipes for items and fluids you can't obtain through regular crafting (ignoring recycling recipes), including Void fuel. Intermediate voidcrafting and beyond stays the same.
- #2: Adding separate productivity techs for the various 'kinds' of voidcrafting such as basics (ores, wood etc.), smelting (plates), intermediates (sticks, gears, wires), advanced (electronics, engines, rocket parts), hydromancy (water, ice, steam) and pyromancy (oil and it's derivatives), where latter two might actually be fused under 'Alchemy' for all fluid voidcrafting. This approach adds some more voidcrafting recipes as well.
- #3: Changing Basic voidcraft productivity tech to apply a productivity bonus to the crafting machines themselves (like a replacement for the mining productivity tech) or introduce Productivity runes, but this is likely to escalate numbers really quickly. Perhaps the tech or the rune drawbacks should be more expensive to compensate.

Do keep in mind I am usually playing Voidblock, so some of my ideas might not make a lot of sense for just Voidcraft.

None of this is meant as critique either, I've liked playing Voidcraft for a while and so far liked the updates you've made.

6 months ago
(updated 6 months ago)

Thinking about it, I believe something close that is already in the mod, but it comes only after having the 3 research packs unlocked.
There is an infinite tech that increases productivity of the Void flux generation. Since the Void flux recipes are twice as fast, this tech makes it ever more approachable.

But somehow I haven't found the motivation to go into Void flux, mainly, because it requires quite some overhead just to get a bit more production out of the void machines.
And the benefit in the end is capped at a doubled output, even when teching to int overflow.

So I'd very much support another infinite technology that increases productivity on the Void Flux recipes for some itermediates like Voidtronic circuit, Void Engine, Voidtronic circuits, Void rocket part, Voidtronic circuits, basically anything that starts with "Void". And Voidtronic circuits.
Making them much better to be produced via Void flux, but keeps the normal void recipes still viable.

Another idea that popped in my mind is to do something more with Coherence infusion.
Maybe it's just me, but having an easy way out of all those sideproducts kind'a bugs me. I'd much rather have a focused or superpowered entropic conjuration via Coherence infusion instead of a normally slow one item production.
And because entropic isn't bad enough, throw in a 20% quality to make it hell for everyone :D Though I do guess that some people prefer to play without quality, so that part would have to be optional.
And it makes sense to call it Coherence, because.. uh.. it converges to entropy? Embrace the chaos mwahaha <3

Also, can we please have Void-Quality Modules? I'd really like to play with void machines being able to throw random quality stuff in my face.

6 months ago

These are some interesting ideas. Thanks to both of you. 1.4.10 was an update for mod compatibility, so I haven't added anything yet, but I definitely like the idea of some sort of enhanced productivity bonus for voidtronics (and possibly other things) so this hopefully will be coming soon.

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