I do have a few suggestions :
1- Make both type of Voidforges more efficient than the Voidworks
I noticed that the Voidforge take 900 kW of fuel, while the Voidwork take 517 kW, and that the Primordial Voidforge takes 4.5 MW compared to the Exalted Voidworks; 3.1 MW. At this point you are better off using the fuel to make electricity, and even more off if you use the neighbor bonus of nuclear reactors (Of which you need one for every Primordial Voidforge, which is a bit too much IMO).
A steam engine can produce 900 kW, which is the same amount of fuel-energy that a voidforge consume. Except that you could feed basically two voidworks with that instead of a single voidforge!
For a vanilla comparison, a Steel Furnace and Electric Furnace have the same crafting speed, but the Steel Furnace consume 90 kW of energy versus the Electric Furnace's 186 kW. So without any modules or beacons, the burner version would be more efficient than the electric version, and I feel this should be reflected for both Voidforges.
2- Module slots for the Primordial Voidforge.
The Primordial Voidforge is supposed to be the equivalent to the Exalted Voidworks, except consuming more power and making less pollution, but no amount of spare nuclear fuel is going to compensate for the four module slots of the Exalted Voidwork.
3- Efficiency Runes
Straight-forward enough. We got Speed Runes, I saw you talking about not wanting Quality Runes, so all that is left is Efficiency & Productivity Modules. And with the Exalted Voidwork consuming 3.1 MW per machine, and often us needing hundreds of them, a way to reduce their power consumption would be nice.
4- Heat
Originially I wanted to put molten metals there, but then I decided that the lava was enough.
Anyway! We can conjure a lot of crap from the Void, so why not just pull some raw heat energy from it and use it on Aquilo? Or to make some steam using a heat exchanger?
5- Fusion Cells
Summon them directly and/or use them in Primordial Voidforges too! The crafting recipe is not restricted to any specific planet after all...
6- Tiberium Mod Compatibility.
I would love to be able to summon tiberium and maybe turn my excess tiberium into flux. Among other things.
7- Prismite Plate Recipe & Carbon Recipe.
It just feel weird that there are recipes that has a chance to make them, but no recipe that has them as the main output.
8- Void Reactor
Because why would it be a bad idea to use the chaotic energies of the Void to power your lamp?
(Might consume Voidflux)
9- More uses for Prismite Fuel
It's in a weird place. Void Fuel/Solid fuel is better than Prismite Fuel for everything except acceleration, but both are used to make Rocket Fuel which is better in every metric, and making rocket fuel is the only use for Prismite Fuel.
10- Higher chance for voidshard summoning.
10% is just too low in practice. Factory Planner tell me that, for 20 Voidworks set to make Void Flux from Voidshards, I would need 2400 voidworks set to summon voidshards. Meanwhile just directly summoning Void Flux only require 80 voidworks.
Considering that its only uses are making Voidgems, basic void science packs, and Void Flux, it isn't worth the 10% chance to summon, and the alternative is to use 12 carbon and 120 steam. And you can't turn coal into carbon before Vulcanus, and there's no recipe to primarily make carbon.