Removes restrictions on productivity and quality (optional) modules, allowing them in beacons as well as to affect non-intermediate products.
Small changes concerning balance, gameplay, or graphics.
Version: 2.0.6 Date: 2024-11-30 Features: - Added setting for Beacon range - Added setting for Beacon module count - Added setting for Distribution Effectivity - Added setting for Distribution Effectivity per Quality Level Info: - Working on adding a setting for Beacon module count per Quality Level - Working on adding a setting for Beacon Range increase per Quality Level - Prototype of settings above is already in the files but I couldn't make it work yet. Maybe someone can take a look at it - Known Issue: Rocket Capacity wrong with unrestricted productivity -> Working on that Bugfixes: - Removed deprecated settings - Renamed settings to better fit into what they do - Removed deprecated code
Version: 2.0.5 Date: 2024-11-08 Bugfixes: - Removed the requirement to have the recipe restriction enabled for the max. productivity bonus to work - Removed the requirement to have productivity in beacons setting enabled for quality modules in beacons to work
Version: 2.0.4 Date: 2024-10-31 Features: - Added option to enable quality in (modded) beacons. ONLY works when productivity in beacons is enabled! (for now)
Version: 2.0.3 Date: 2024-10-29 Features: - Added option to increase the maximum productivity cap for recipes Bugfixes: - Recipes for items of other mods that load in data-final-fixes can now be used with Productivity Modules
Version: 2.0.2 Date: 2024-10-26 Bugfixes: - Fixed Quality Modules not being able to put into machines
Version: 2.0.1 Date: 2024-10-26 Bugfixes: - Fixed missing file
Version: 2.0.0 Date: 2024-10-26 Info: - Updated to 2.0