Biotech:
- produce wood, coal and stuff
- biocatalysts for better solar and assembling machines
Combat:
- special building that produce data barrels from killing enemies
- process data barrels into science packs or other stuff
- turrets may gain quality levels from kills (~20 kills for gun turret, but turret hp may increase this value)
- enemies may gain quality and heal after destroying your buildings (base on enemy and building hp)
- loot drones may spawn
Equipment
- early chemical batteries and solar cells
- pistol and smg turret equipment
- drone launcher equipment (shotgun, flamethrower, distractor laser)
Space
- build asteroid chunk pile from chunks, mine asteroid chunks
- fleet turret that launches 3 drones equipped with tank cannon
- smaller adapted versions of EM plant and foundry (but only 20% productivity)
- bioengineered plants from gleba, that can be processed into stone and sulfur
Disassemble crashed ship for some starting items.