Love the mod, works really well with a "City-block" style base. But the issue I'm having is requester depots are stockpiling massive amounts of materials, with seemingly no way to stop them. For example with Bio Industries mod installed I'm requesting Wood Pulp which has a stack size of 800. One requester has maxed its capacity at 7x 65k (almost half a million) of wood pulp while other requesters have virtually none. These depots are all "disabled by script" so they seem to ignore all circuit enable/disable conditions. There's no way to set up priorities. And every other option I can think of to stop them would result in annoying warnings like "missing trucks or fuel" type stuff, or possibly just removing the roads to them with recursive blueprints. Trying to use circuits to alter the recipes just broke the requesters and they lost the ability to load trucks and fuel and had an inventory like a chest. I'm stumped. All requesters are stockpiling 10s of thousands of items draining base resources and they just won't stop. Any genius out there come up with a viable solution? Am I doing this wrong?