Some mods, particularly overhauls, have their own fuel fluids. Diesel, for example, or fuel oil. At the moment, TD is pretty hard-coded to petroleum. In a modpack like pY, there is an almost unending series of fluids that have an energy value. I was wondering if perhaps we could support this by:
- introduce a transport drone fuel fluid
- the fuel depots serve up this fluid, and the depots need this fluid for their trucks
- fuel depots can take any fluid with an energy value, and produce x units of drone fuel per unit energy, so that more energy-dense fluids will result in more transport drone fuel than less energy-dense ones
I'm open to other solutions. This was just the first one that came to mind. I realise the mod supports a setting where a fluid can be chosen, but this is a bit too low-level IMHO.