Transport Drones


Adds transport drones and transport depots

Content
5 months ago
2.0
8.30K
Transportation Logistics Logistic network Storage

g Fluid Depots Bug

5 months ago

I've noticed that fluid depots don't seem to have a maximum capacity. If you have one hooked up to your petroleum production, it will literally take ALL of your petroleum without stopping. By the time I noticed the problem, it had over 800k in it. Also, if you disconnect them from other pipelines, they mysteriously keep increasing somehow. I don't know if the game thinks they're still connected to whatever they were connected to and THAT's where they're getting the extra petrol/fluid from, or if they're somehow just magically growing on their own and pulling the extra petrol out of thin air.

5 months ago
(updated 5 months ago)

yea its a known bug probably has to do with the whole fluids 2.0 change and those that maintain this fork is busy and the original mod creator is to busy to re-write what this fork is based on for quality. My advice is use train 1-1 fluids wagon to replace the fluid depot. No idea when ever the bugs gets fixed.

edit

max is at a million. No idea on whats going on when it is disconnected. trying to limit what goes in there via pump also has no effect.

5 months ago

Is the issue that the fluid depot is just another segment within the fluid network it is connected to? Does it need to be an isolated fluid region?

5 months ago
(updated 5 months ago)

Is the issue that the fluid depot is just another segment within the fluid network it is connected to? Does it need to be an isolated fluid region?

talking about it on the discord of it the thought that there might be a ghost pump in it causing the continuing flow despite there being no connection.

whats bizzare the fuel depot works fine its the fluid depot where it has that issue.

I'm no lua coder so i wouldn't know where to look in the mod files to find that issue.

5 months ago

I reduced the fluid capacity of the Fluid Depot to address the issue. The maximum capacity is now 40k.

5 months ago

There's still the problem of the request depot, when requesting fluids. The value changes with research, but in my case, when you put more than 20 transport drones for the request, the fluid amount is fixed in 20k, and the adicional trucks just keep bringing in more fluid, infinitely (if you put 25 trucks, it will be 5 trucks).

5 months ago
(updated 5 months ago)

I reduced the fluid capacity of the Fluid Depot to address the issue. The maximum capacity is now 40k.

what about the fluid depot still increasing with no pipe connection?

5 months ago

The previous storage space was too large, but the flow input speed is limited. In fact, your fluid is already stored in the warehouse, but it hasn't been fully reflected in the display yet. To give an analogy, if you input 40k of fluid externally, the warehouse will show 30k initially, and then it will gradually increase on its own.

5 months ago

The fluid that increases on its own is not generated out of thin air; it is the fluid that was previously input. For example, if I input 40k and then disconnect, it will gradually increase to 40k and then stop.

The fluid that increases on its own is not generated out of thin air; it is the fluid that was previously input. For example, if I input 40k and then disconnect, it will gradually increase to 40k and then stop.

Interesting. so why is it when you let say add a pump and set it to only fill to 1k then stop but ignores that?

5 months ago

You need to enable the feature to read stored materials in the fluid depot.

5 months ago

In fact, the underlying implementation principle of this mod is that each warehouse functions as an assembly machine. So, you need to treat it as an assembly machine to read the stored items' signals inside.

5 months ago
(updated 5 months ago)

so would you say the still following with no connection to finish the last input is a side effect of fluids 2.0 that the through put is too fast to where the depot can accurately at the point where you disconnect it?

5 months ago
(updated 5 months ago)

so would you say the still following with no connection to finish the last input is a side effect of fluids 2.0 that the through put is too fast to where the depot can accurately at the point where you disconnect it?

Possibly, I'm not very familiar with Factorio's API. I don't usually use Lua; I just adapted the original author's work for the new version. I'll take a closer look at the relevant code when I have some free time to address this issue.

so would you say the still following with no connection to finish the last input is a side effect of fluids 2.0 that the through put is too fast to where the depot can accurately at the point where you disconnect it?

Possibly, I'm not very familiar with Factorio's API. I don't usually use Lua; I just adapted the original author's work for the new version. I'll take a closer look at the relevant code when I have some free time to address this issue.

probably the best to handle that issue for the time being is pre-set the limit of amount via pump (setting the read thing) before connecting the pipe from what ever source.

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