QoL and advanced functionality for players using trains for transport, including improved destination selection dialog and automated train calling.
Mods introducing new content into the game.
Version: 0.12.6
Date: 2022-09-12
Changes:
- allow manual mode key to toggle between auto/manual, not just manual
- optimise handling of circuit network signals when looking for train stops
Version: 0.12.5
Date: 2022-03-19
Changes:
- speech bubbles for supply trains are now console messages when outside game
view or the player has no character
- fixes error when player has no character
Version: 0.12.4
Date: 2021-12-04
Changes:
- add support for tracking train id changes with checks for the Vehicle Wagon 2
loading/unloading behaviour
- fix logic when arrival timeout was set to zero via PR from Highlander37
Version: 0.12.3
Date: 2020-02-12
Changes:
- Fix error when trains get a no path event and destinations now invalid
Version: 0.12.2
Date: 2020-12-21
Changes:
- Fix error when a train can't path to a rail target
Version: 0.12.1
Date: 2020-12-19
Changes:
- Add new per-player setting to override vanilla temporary stops with a
wait condition of 'Passenger Not Present'
- If a second temporary stop is added that will automatically replace
the current temporary stop
- Allow boarding timeout setting to be 0, which then uses a wait
condition of 'Passenger Present'
- Fix a crash when cloning train schedules with rail targets
Version: 0.12.0
Date: 2020-12-12
Changes:
- Factorio 1.1 support - Pull Request from kryojenik
Version: 0.11.5
Date: 2020-12-15
Changes:
- fix a crash when cloning train schedules with rail targets
Version: 0.11.2
Date: 2020-07-27
Changes:
- Fix a schedule applying error when selecting a station already in the
trains schedule
Version: 0.11.1
Date: 2020-07-26
Changes:
- Reimplement railtool dynamic stops using native 0.18 functionality for
scheduling to a rail
- Prioritise regular train stops above LTN stops for dispatch
Version: 0.11.0
Date: 2020-07-04
Changes:
- Update stationselect gui styling to be closer to factorio-0.18. Now uses
a draggable frame with standard gui styles where possible, with station
lists inside tabs
- Extend 'Modded Train Stop Dispatch Behaviour' setting to add an 'Ignore'
option, which makes all modded train stops invalid for dispatch
Version: 0.10.6
Date: 2020-06-03
Changes:
- Fix arrival behaviour switch not working in newer 0.18 releases
Version: 0.10.5
Date: 2020-02-06
Changes:
- Fix errors when we've detected an invalid state during redispatch
- Add extra validation during redispatch the train is the one expected
Version: 0.10.4
Date: 2020-01-21
Changes:
- Add factorio 0.18 support
Version: 0.9.5
Date: 2020-02-06
Changes:
- Fix errors when we've detected an invalid state during redispatch
- Add extra validation during redispatch the train is the one expected
Version: 0.9.4
Date: 2020-01-21
Changes:
- Fix non-depot ltn stops being ignored
- Improve logic for detecting train pathing events to railtool created dynamic
stops when working out the direction of the stop
Version: 0.9.2
Date: 2020-01-08
Changes:
- Extend station selection gui so trains can be set to manual mode on arrival
- Add a migration from station pins to more generic player preferences
Version: 0.9.1
Date: 2019-12-29
Changes:
- Extend supply train dispatching to support temporary stations, so supply trains
can now be dispatched to rail segments as well as stations
- Add a migration to cancel existing requests to temporary stops, to support the
cleanup and refactoring around temporary stations
Version: 0.9.0
Date: 2019-12-21
Changes:
- Add supply train dispatching, so a train full of supplies (e.g. an outpost train,
landfill, concrete, etc) can be dispatched to the players location independently
of tnfp trains
- Note: Theres been a lot of code cleanup and refactoring in this release so
*be cautious*, ensure you have backup saves and maybe the ability to downgrade
the mod. It's been tested to a given degree, but trains are reaaaaally
complicated things to interact with
- First Steps:
- Enable 'Provide TNfP Supply Train Rail Tool' in your shortcut bar, or go into
the keyboard control settings and define a hotkey for it
- In the keyboard control settings set 'Next Supply Train Station' to your
preference. It defaults to CTRL+EQUALS but CTRL+MOUSE_WHEEL_UP is better
- Supply stations are added via the 'TNfP Supply Station' virtual signal, in
the same way as normal tnfp stations. The signal value will determine the
order they're listed (lowest first)
- Ensure you dont have duplicate signal values, it will ignore them
- Trains must be in automatic mode waiting at a signalled supply station to be
available
- Usage:
- Use the 'Provide TNfP Supply Train Rail Tool hotkey or shortcut to get a
special railtool
- Select the train you want to dispatch (using the 'Next Supply Train Station'
keyboard shortcut, default CTRL+EQUALS)
- Drag the railtool over a valid train stop and the train will be dispatched to
that location. On arrival it will switch to manual mode and reset its
schedule
Version: 0.8.1
Date: 2019-12-09
Changes:
- Fix an error cleaning up deleted pinned stations
- Fix pinned stations not appearing in the 'TNfP Stations' list
Version: 0.8.0
Date: 2019-12-04
Changes:
- Add support for using the railtool in alternate mode, triggered by holding shift
Alt mode will change the way dispatch works so on arrival the schedule will still
be reset -- but the train will instead switch to manual mode and then remain in
place. Works for both dispatch to the player and a redispatch from onboard a
train
- Add station name to arrival messages
- Fix that if a trains schedule before redispatch was originally blank, we restore
a blank schedule after rearrival.
- Fix a potential error in train state pruning
Version: 0.7.0
Date: 2019-11-25
Changes:
- Add 'TNfP Home Station' virtual signal. Stations with this signal will be pinned
at the very top of the Station Select dialog, above normal pinned stations
- Pressing enter to submit the search field in the Station Select dialog will now
dispatch to the first station in the list [Github PR from coderanger]
- Fix closest train detection logic when dispatching [Github PR from coderanger]
- Provide candidate rails to closest train detection logic for temporary stations
- Allow manual mode shortcut to apply to trains that have just arrived after
dispatch
- Block TSM requester stations from dispatch to avoid breaking TSMs train counter
Version: 0.6.0
Date: 2019-11-08
Changes:
- Add the ability to pin stations to the top of the 'All Stations' view
- Add a configurable keyboard shortcut for setting the current train to manual mode
- Add a configurable keyboard shortcut for providing a railtool and opening the map
- Right clicking the station selects search bar will now clear the search field
- Rework the station select gui so its more compact and cleaner
- Rework the logic when a player boards/disembarks a train:
- Exiting a train after it arrives at an onward destination is now treated the
same as exiting whilst on the way
- Add a special handler so if a trains onward destination is already in its
schedule and its a tnfp managed train, it will just follow that wait condition
and will not resume its previous schedule
- Split completion messages so its clearer what a train will do next
Version: 0.5.1
Date: 2019-10-07
Changes:
- Add a mod setting to control the default view in the station select dialog
- Amend dispatch logic so the train arriving at a different station than the one it
expects but with the same name is handled gracefully
- Fix localisation of mod setting dropdowns
Version: 0.5.0
Date: 2019-09-29
Changes:
- Add a search field to the Station Select dialog to filter the list of stations
with a mod setting to automatically focus it.
- Add a button to the Station Select dialog to open the map with a railtool in hand
- The railtool will now automatically close the map and clear the cursor on success
- Make the station select dialog use localised text strings
- Updated railtool icon
- Replace stdlib dependency with standard util.table.deepcopy()
Version: 0.4.3
Date: 2019-07-31
Changes:
- Fix an error since 0.17.59 with assigning an empty train schedule using an empty
hash instead of nil.
Version: 0.4.2
Date: 2019-07-17
Changes:
- Fix a multiplayer desync issue and improve state management
- Fix an error in multiplayer with the stationselect
Version: 0.4.1
Date: 2019-07-12
Changes:
- Add explicit support for LTN train stops, permitting dispatch to any LTN stop
that is not a depot. LTN Depots are ignored due to them rescheduling trains.
- Add explicit support for TSM train stops, permitting dispatch to requester stops.
TSM supplier stops are ignored due to them rescheduling trains.
- Add general support for other modded train stops, with a configuration option to
control whether these are treated 'safely' and ignored or dispatched to.
- Fix a crash when using the railtool a second time over a temporary station.
Version: 0.4.0
Date: 2019-06-06
Changes:
- Add the TNfP Rail Tool (SHIFT+ALT+P or shortcut). This is a selection tool which
can create temporary train stops anywhere on the map:
- Allows the player to request a TNfP train when they're not near a train stop.
- Allows the player to send their current train anywhere they want from the map
view.
As with all train stops, only north-south or east-west rails are valid and
the rail must be unsignalled.
- Allow TNfP requests when on a non-TNfP train. This means the station select can
now be used for pocket trains, or 'borrowed' trains.
- Pressing the input shortcut again (ALT-P) now cancels the request.
- Draw a line from the player to the station we're dispatching to so its clearer
where to go. Can be turned off via mod setting.
- Minor icon update.
- Allow the station select to be triggered on trains with no schedule.
- Significant refactoring to support the TNfP Rail Tool.
Version: 0.3.0
Date: 2019-06-01
Changes:
- TNfP is now beta rather than experimental.
- Add support for requesting a train when already on a TNfP train which will then
skip straight to redispatching.
- Improve validity and error checking, particularly around driving state, stations
and train statuses.
- Initial multiplayer support. We will now periodically clear requests for trains
and players that become invalid, as well as avoid double dispatching trains or
trains with passengers.
- Add some additional log messages to make errors and completion clearer.
Version: 0.2.0
Date: 2019-05-30
Changes:
- Omit temporary stations when copying schedules, as they don't copy correctly
- Remove arrival behaviour, as boarding timeout is now applied as a wait
condition.
- Handle stations we are dispatching to becoming invalid.
- Improve redispatching for an onward journey so the default waitcondition is
the passenger is no longer present. We also now complete correctly if the player
gets off the train.
- Add handling of trains switched to manual mode when they're not moving.
Version: 0.1.0
Date: 2019-05-25
Changes:
- initial release