Tier-One Primitive Tech


** USE ONLY ON A NEW WORLD ** This mod selectively removes/hides certain technologies which are NOT considered "Tier one". Only the lowest level "Tier 1" buildings and technologies are allowed for a primitive lifestyle. Certain settings can be toggled ON to override the default behavior.

Tweaks
3 months ago
1.1
53
Manufacturing

g To-Do list

1 year, 28 days ago

To-Do:
- Add optional settings for worlds with low wood quantity. Small Electric Pole and Iron Chests recipes to be updated.
- prevent placing of prohibited entities such as solar panels and accumulator via a setting
- Limit Assembling Machine 2 to only allow recipes that require a fluid input
- Hide all laser and energy weapon bonus technologies
- hide recipes from planner and chest filter UI
- Hide stack inserter effect from Inserter Capacity Bonus technology

1 year, 28 days ago
  • Need to fix Speed Module 2 requirements for Power Armor MK2 , since I removed the Speed Module 2 recipe.

And while I was at it, I removed the Prod Module 2 recipe.

2 months ago

I need to fix Purple Science. Electric Furnace crafting recipe is needed for this , and currently this recipe and the underlying research are completely blocked.

2 months ago

Also, I need to fix the changes related to fluid inputs that were added in version 0.0.8. This was experimental at the time, and should have been deployed into this main branch of the code.

New response