** USE ONLY ON A NEW WORLD ** This mod selectively removes/hides certain technologies which are NOT considered "Tier one". Only the lowest level "Tier 1" buildings and technologies are allowed for a primitive lifestyle. Certain settings can be toggled ON to override the default behavior.
Small changes concerning balance, gameplay, or graphics.
Version: 0.0.8 Date: 21 April 2023 Features: - Added fluid input for Assembline Machine 1. - Removed Module slots from Assembling Machine 2. - Restricted Assembling Machine 2 to only recipes with fluids. Minor Changes: - Hid more recipes from the Planner UI Fixes: - Added Speed Module 2 Tech and recipe to the "Allow Modular Armor" setting To-Do: - Prevent placing of prohibited entities such as solar panels and accumulator via a setting - Hide all laser and energy weapon bonus technologies - Hide recipes from planner and chest filter UI - Hide stack inserter effect from Inserter Capacity Bonus technology
Version: 0.0.7 Date: 20 April 2023 Features: - Added Settings to handle worlds with less wood. Minor Changes: - Small Electric Pole recipe can now be changed via Settings to allow for Iron Sticks instead of Wood on "tree-poor" desert worlds. - Added Settings logic to remove already researched recipes from Technologies which become re-enabled via settings at a later time. - Passive Provider Chest and Storage Chest recipes now depend on the "Allow Iron Chest" setting - Tried to hide fast and stack inserters from planner UI via flags on line 254 of data-final-fixes.lua - Removed Speed Module 2 and Prod Module 2. Fixes: - Removed Long-Handed Inserter as an Effect from Automation Technology depending on the settings. - Removed Laser Tech prerequisite from Distractor Capsule Tech if "Allow Combat Robots" is ON and "Allow Laser Turrets" is OFF. - Removed Laser-Turret Tech prerequisite from Personal Laser Defense Tech if "Allow Modular Armor" is ON and "Allow Laser Turrets" is OFF. To-Do: - Prevent placing of prohibited entities such as solar panels and accumulator via a setting - Limit Assembling Machine 2 to only allow recipes that require a fluid input - Need to fix Speed Module 2 requirements for Power Armor MK2 - Hide all laser and energy weapon bonus technologies - Hide recipes from planner and chest filter UI - Hide stack inserter effect from Inserter Capacity Bonus technology
Version: 0.0.6 Date: 19 April 2023 Features: - Implemented more Settings UI logic to allow for in-game customization of modpack behavior Changes: - Artillery Tech can now be toggled ON in settings. Default is OFF. - Atomic Bomb Tech can now be toggled ON in settings. Default is OFF. - Coal Liquefaction Tech can now be toggled ON in settings. Default is OFF. - Combat Robots Tech can now be toggled ON in settings. Default is OFF. - Solar Energy Tech can now be toggled ON in settings. Default is OFF. - Laser Turrets Tech can now be toggled ON in settings. Default is OFF. - Rocket Launcher Tech can now be toggled ON in settings. Default is OFF. - Construction Robots Tech can now be toggled OFF in settings. Default is ON. - Modular Armor Tech can now be toggled OFF in settings. Default is ON. - Spidertron Tech can now be toggled OFF in settings. Default is ON.
Version: 0.0.5 Date: 19 April 2023 Features: - Implemented some minor Settings UI logic to allow for in-game customization of modpack behavior Changes: - Long-Handed Inserter recipe can now be toggled OFF in settings. Default is ON.
Version: 0.0.4 Date: 17 August 2022 Features: - No major changes Changes: - Updated Logistic Storage Chest recipe to require wooden chest instead of steel chest - Updated Logistic Passive Provider Chest recipe to require wooden chest instead of steel chest
Version: 0.0.3 Date: 21 July 2022 Features: - No major changes Changes: - Removed Steel chest as an ingredient from the Storage Chest recipe - Removed Steel chest as an ingredient from the Passive Provider Chest recipe - Allowed "belt-immunity-equipment" technology to be researched by default
Version: 0.0.2 Date: 17 July 2022 Features: - No major changes Changes: - Added kovarex enrichment process tech to the list of explicitly hidden technologies - Removed Prod Module 3 recipe from the Prod Module 3 technology - Removed Speed Module 3 recipe from the Speed Module 3 technology - The Iron Chest recipe is now hidden. This will be controlled via a setting in a future release. - Steel technology has been updated to remove the steel chest recipe from it - Removed Uranium Ammo technology Minor Changes: - Updated setting-description text for long handed inserts to indicate "to be crafted" instead of "to be placed" - Updated setting-description text for small electric poles to indicate "Iron Sticks" instead of "Sticks" - Set "Allow long handed inserter" setting to TRUE by default To-Do: - Hide stack inserter effect from Inserter Capacity Bonus technology - Limit Assembling Machine 2 to only allow recipes that require a fluid input - Hide all laser and energy weapon bonus technologies - Update Requester and Storage Chest recipes to not need Steel Chests
Version: 0.0.1 Date: 15 July 2022 Features: - Initial release. - Some basic changes with some technologies hidden and some recipes hidden - No settings or in-game options have been implemented yet To-Do: - Add settings menu backend logic - hide recipes from planner and chest filter UI - prevent placing of prohibited entities (solar/etc)