** USE ONLY ON A NEW WORLD ** This mod selectively removes/hides certain technologies which are NOT considered "Tier one". Only the lowest level "Tier 1" buildings and technologies are allowed for a primitive lifestyle. Certain settings can be toggled ON to override the default behavior.
Small changes concerning balance, gameplay, or graphics.
Version: 0.0.9
Date: 22 October 2025
Features:
- Prevent electricity production and storage from solar panels and accumulators via a setting
Minor Changes:
- Converted Long Handed Inserter setting to a realtime toggle that removes these from player inventory when toggled OFF
- Restored the Electric Furnace item as it is required for Production Science Packs, but disallow placement
Fixes:
- Fixed fluid recipe restrictions for Assembling Machine 2
- Fixed setting toggle for fluid input on Assembling Machine 1
- Hide stack inserter effect from Inserter Capacity Bonus technology
To-Do:
- Hide all laser and energy weapon bonus technologies
- Hide recipes from planner and chest filter UI
Version: 0.0.8
Date: 21 April 2023
Features:
- Added fluid input for Assembline Machine 1.
- Removed Module slots from Assembling Machine 2.
- Restricted Assembling Machine 2 to only recipes with fluids.
Minor Changes:
- Hid more recipes from the Planner UI
Fixes:
- Added Speed Module 2 Tech and recipe to the "Allow Modular Armor" setting
To-Do:
- Prevent placing of prohibited entities such as solar panels and accumulator via a setting
- Hide all laser and energy weapon bonus technologies
- Hide recipes from planner and chest filter UI
- Hide stack inserter effect from Inserter Capacity Bonus technology
Version: 0.0.7
Date: 20 April 2023
Features:
- Added Settings to handle worlds with less wood.
Minor Changes:
- Small Electric Pole recipe can now be changed via Settings to allow for Iron Sticks instead of Wood on "tree-poor" desert worlds.
- Added Settings logic to remove already researched recipes from Technologies which become re-enabled via settings at a later time.
- Passive Provider Chest and Storage Chest recipes now depend on the "Allow Iron Chest" setting
- Tried to hide fast and stack inserters from planner UI via flags on line 254 of data-final-fixes.lua
- Removed Speed Module 2 and Prod Module 2.
Fixes:
- Removed Long-Handed Inserter as an Effect from Automation Technology depending on the settings.
- Removed Laser Tech prerequisite from Distractor Capsule Tech if "Allow Combat Robots" is ON and "Allow Laser Turrets" is OFF.
- Removed Laser-Turret Tech prerequisite from Personal Laser Defense Tech if "Allow Modular Armor" is ON and "Allow Laser Turrets" is OFF.
To-Do:
- Prevent placing of prohibited entities such as solar panels and accumulator via a setting
- Limit Assembling Machine 2 to only allow recipes that require a fluid input
- Need to fix Speed Module 2 requirements for Power Armor MK2
- Hide all laser and energy weapon bonus technologies
- Hide recipes from planner and chest filter UI
- Hide stack inserter effect from Inserter Capacity Bonus technology
Version: 0.0.6
Date: 19 April 2023
Features:
- Implemented more Settings UI logic to allow for in-game customization of modpack behavior
Changes:
- Artillery Tech can now be toggled ON in settings. Default is OFF.
- Atomic Bomb Tech can now be toggled ON in settings. Default is OFF.
- Coal Liquefaction Tech can now be toggled ON in settings. Default is OFF.
- Combat Robots Tech can now be toggled ON in settings. Default is OFF.
- Solar Energy Tech can now be toggled ON in settings. Default is OFF.
- Laser Turrets Tech can now be toggled ON in settings. Default is OFF.
- Rocket Launcher Tech can now be toggled ON in settings. Default is OFF.
- Construction Robots Tech can now be toggled OFF in settings. Default is ON.
- Modular Armor Tech can now be toggled OFF in settings. Default is ON.
- Spidertron Tech can now be toggled OFF in settings. Default is ON.
Version: 0.0.5
Date: 19 April 2023
Features:
- Implemented some minor Settings UI logic to allow for in-game customization of modpack behavior
Changes:
- Long-Handed Inserter recipe can now be toggled OFF in settings. Default is ON.
Version: 0.0.4
Date: 17 August 2022
Features:
- No major changes
Changes:
- Updated Logistic Storage Chest recipe to require wooden chest instead of steel chest
- Updated Logistic Passive Provider Chest recipe to require wooden chest instead of steel chest
Version: 0.0.3
Date: 21 July 2022
Features:
- No major changes
Changes:
- Removed Steel chest as an ingredient from the Storage Chest recipe
- Removed Steel chest as an ingredient from the Passive Provider Chest recipe
- Allowed "belt-immunity-equipment" technology to be researched by default
Version: 0.0.2
Date: 17 July 2022
Features:
- No major changes
Changes:
- Added kovarex enrichment process tech to the list of explicitly hidden technologies
- Removed Prod Module 3 recipe from the Prod Module 3 technology
- Removed Speed Module 3 recipe from the Speed Module 3 technology
- The Iron Chest recipe is now hidden. This will be controlled via a setting in a future release.
- Steel technology has been updated to remove the steel chest recipe from it
- Removed Uranium Ammo technology
Minor Changes:
- Updated setting-description text for long handed inserts to indicate "to be crafted" instead of "to be placed"
- Updated setting-description text for small electric poles to indicate "Iron Sticks" instead of "Sticks"
- Set "Allow long handed inserter" setting to TRUE by default
To-Do:
- Hide stack inserter effect from Inserter Capacity Bonus technology
- Limit Assembling Machine 2 to only allow recipes that require a fluid input
- Hide all laser and energy weapon bonus technologies
- Update Requester and Storage Chest recipes to not need Steel Chests
Version: 0.0.1
Date: 15 July 2022
Features:
- Initial release.
- Some basic changes with some technologies hidden and some recipes hidden
- No settings or in-game options have been implemented yet
To-Do:
- Add settings menu backend logic
- hide recipes from planner and chest filter UI
- prevent placing of prohibited entities (solar/etc)