Them Thar Hills


Adds gold ore and some electronic intermediates.

Content
2 months ago
1.1
5.96K
Mining Manufacturing

Changelog

Version: 1.0.8
  Compatibility:
    - Corrected a reference to a removed icon for compatibility with Lunar Landings.
Version: 1.0.7
  Compatibility:
    - Support for Lunar Landings added.
Version: 1.0.6
  Compatibility:
    - Fixed softlock with Freight Forwarding + Krastorio2 + BZ tungsten + BrimStuff: Removes HCl/aqua regia from gold processing, gold can now be processed in burner chemical plant. (Not needed for BZ gas without brimstuff: BZ alone does not make a distinction between recipes that can be made in burner vs. electric chem plant.)
    - With FF + K2 + tungsten and neither brimstuff or natural gas, just removes tungsten and tungsten-derivatives from the electric chemical plant recipe. It's still needed for the oil rig and refinery.
    - Fixed softlock with Krastorio2 and not BZ chlorine: hydrogen chloride is unlocked earlier.
Version: 1.0.5
  Changes:
    - Renamed saltpeter to potassium nitrate for consistency across translations.
  Locale:
    - Added Spanish locale by Sigmaleph.
  Features:
    - Added aqua regia to simplify the pipe routing in gold ore processing if you have a mod that adds hydrogen chloride. Can be disabled in startup settings if you want to avoid rebuilding your gold refining area.
  Compatibility:
    - Add support for Icon Badges
Version: 1.0.4
  Bugfixes:
    - Fixed startup error when used with SE and not If I Had A Nickel
    - Fixed startup error when used with SE and not Lasing Around (Absolutely baffling this one. No idea what I was thinking.)
    - SE maintenance recipes now actually respect the setting to disable them.
Version: 1.0.3
  Compatibility:
    - (SE) Gold core fragment processing is now in the correct place in the crafting menu.
  Features:
    - (bzgold) Added alternate recipe for integrated circuits which uses silver instead of copper. Only applies if the integrated circuit requires both copper and gold, i.e. if you don't have a mod adding silicon.
  Balancing:
    - (bzgold) Advanced cables need +1 (expensive mode: +2) silver wire. +an equal amount if Brass Tacks is installed (more demand for non-circuit copper = more silver byproduct to get rid of)
  Changes:
    - Renamed items folder to icons, like every other mod.
Version: 1.0.2
  Bugfixes:
    - Fixed startup error with Deadlock stacking/crating
Version: 1.0.1
  Bugfixes:
    - Changelog no longer says "initial fake release."
    - Off to a great start with this one, I see.
Version: 1.0.0
  Info:
    - Initial release.