Telogistics

by S6X

Teleport items from planet to planet, as long as you can spare the electricity.

Content
a month ago
2.0
7.49K
Factorio: Space Age Icon Space Age Mod
Logistics

g s6x-teleporter-input has spoil_ticks?

3 months ago

Apologies for the stupid question, but... I've been making my own "anti-spoilage" mod, and was quite surprised to see it scoop up the "s6x-teleporter-input" item. Went to check, and yup! "spoil_ticks = 5," Are important important for the proper function of the teleporter? Would setting them to 0 or nil break functionality? Or more specifically - do I need to expressly exclude "s6x-teleporter-input" from the dragnet? :)

3 months ago

Yes, it would be a good idea to exclude it.

Internally, the teleportation cycle is just a crafting machine running a recipe with one input and no outputs. The s6x-teleporrter-input item is designed to rapidly spoil so that if you activate a teleporter that isn't going to work, due to lack of power or whatever, the item just disappears, rather than sitting there in the input slot. If it doesn't spoil, the useless items will start to pile up.

3 months ago

Roger that. Thanks for the quick response. It's a good thing I was planning on a system for excluding items :)

New response