Mods introducing new content into the game.
Version: 1.0.30
Changes:
- Added setting for what science packs are needed for the logistical teleporter.
Version: 1.0.29
Changes:
- Fixed error when not using compact GUI mode.
Version: 1.0.28
Changes:
- Added compact GUI mode enabled via startup setting.
Version: 1.0.27
Changes:
- Fixed inability to start when Nauvis is hidden.
Version: 1.0.26
Changes:
- Fixed Lua error when checking a teleporter whose entity has been replaced.
Version: 1.0.25
Changes:
- Link ID now supports quality.
Version: 1.0.24
Changes:
- Fixed multiplayer GUI error.
Version: 1.0.23
Changes:
- Fixed Lua error when trying to connect to an invalid teleporter.
Version: 1.0.22
Changes:
- Added ability to check whether target teleporter is full or empty.
Version: 1.0.21
Changes:
- Fixed teleporters being disabled when they shouldn't be.
Version: 1.0.20
Changes:
- Teleporters will now only work if their source is a valid destination.
Version: 1.0.19
Changes:
- Added Russian localization by AbobaEnjoyer777.
Version: 1.0.18
Changes:
- Reduced required gravity to 0.1.
Version: 1.0.17
Changes:
- Added support for Maraxsis trench.
Version: 1.0.16
Changes:
- Fixed invalid entity when receiving multiple signals.
Version: 1.0.15
Changes:
- Removed pointless debugging message.
Version: 1.0.14
Changes:
- Added setting to disable teleporter sounds.
- Cleaned up unnecessary files.
Version: 1.0.13
Changes:
- Fixed teleporters not working when built by repair turrets.
Version: 1.0.12
Changes:
- Added debug mode.
- Made various improvements to teleport failure code.
Version: 1.0.11
Changes:
- Added setting to reject mismatched quality teleporters.
- Added setting to control whether teleporters swap excluded slots.
- Added support for cloned entities.
- Fixed handling of nil in function calls.
Version: 1.0.10
Changes:
- Added support for script_raised events.
- Ignoring planets cube1 and cube2 to work around a bug.
Version: 1.0.9
Changes:
- Teleportation length and power can now be configured.
- Minimum size of container is now 1.
- Now remembers the inventory's red bar after a teleportation cycle.
Version: 1.0.8
Changes:
- Fixed improper handling of tables with empty elements.
- Now handles quality properly.
- Added /tl_hard_reset in case the mod gets totally stuck.
Version: 1.0.7
Changes:
- Added setting to allow changing the teleporter item capacity.
- Added check to ensure that surface_conditions table exists when needed.
- Added check for invalid teleports in progress when mining a teleporter.
Version: 1.0.6
Changes:
- Fixed some attempts to access variables that are no longer defined.
- Made the planet detection code more consistent.
Version: 1.0.5
Changes:
- Attempts to filter out planet prototypes that aren't actually teleportable planets.
Version: 1.0.4
Changes:
- Now compatible with Factorissimo.
Version: 1.0.3
Changes:
- Fixed several gui errors caused by trying to handle gui events from other mods.
- Fixed an error when copying control behavior.
Version: 1.0.2
Changes:
- Fixed error when mining an assembling machine.
Version: 1.0.1
Changes:
- Fixed gui errors before you've built any teleporters.
- Fixed teleportation cycle restoring full health to entities.
Version: 1.0.0
Changes:
- Initial release.