Mods introducing new content into the game.
Version: 1.0.12 Changes: - Added debug mode. - Made various improvements to teleport failure code.
Version: 1.0.11 Changes: - Added setting to reject mismatched quality teleporters. - Added setting to control whether teleporters swap excluded slots. - Added support for cloned entities. - Fixed handling of nil in function calls.
Version: 1.0.10 Changes: - Added support for script_raised events. - Ignoring planets cube1 and cube2 to work around a bug.
Version: 1.0.9 Changes: - Teleportation length and power can now be configured. - Minimum size of container is now 1. - Now remembers the inventory's red bar after a teleportation cycle.
Version: 1.0.8 Changes: - Fixed improper handling of tables with empty elements. - Now handles quality properly. - Added /tl_hard_reset in case the mod gets totally stuck.
Version: 1.0.7 Changes: - Added setting to allow changing the teleporter item capacity. - Added check to ensure that surface_conditions table exists when needed. - Added check for invalid teleports in progress when mining a teleporter.
Version: 1.0.6 Changes: - Fixed some attempts to access variables that are no longer defined. - Made the planet detection code more consistent.
Version: 1.0.5 Changes: - Attempts to filter out planet prototypes that aren't actually teleportable planets.
Version: 1.0.4 Changes: - Now compatible with Factorissimo.
Version: 1.0.3 Changes: - Fixed several gui errors caused by trying to handle gui events from other mods. - Fixed an error when copying control behavior.
Version: 1.0.2 Changes: - Fixed error when mining an assembling machine.
Version: 1.0.1 Changes: - Fixed gui errors before you've built any teleporters. - Fixed teleportation cycle restoring full health to entities.
Version: 1.0.0 Changes: - Initial release.