Telogistics

by S6X

Teleport items from planet to planet, as long as you can spare the electricity.

Content
12 days ago
2.0
4.37K
Factorio: Space Age Icon Space Age Mod
Logistics

Changelog

Version: 1.0.26
  Changes:
    - Fixed Lua error when checking a teleporter whose entity has been replaced.
Version: 1.0.25
  Changes:
    - Link ID now supports quality.
Version: 1.0.24
  Changes:
    - Fixed multiplayer GUI error.
Version: 1.0.23
  Changes:
    - Fixed Lua error when trying to connect to an invalid teleporter.
Version: 1.0.22
  Changes:
    - Added ability to check whether target teleporter is full or empty.
Version: 1.0.21
  Changes:
    - Fixed teleporters being disabled when they shouldn't be.
Version: 1.0.20
  Changes:
    - Teleporters will now only work if their source is a valid destination.
Version: 1.0.19
  Changes:
    - Added Russian localization by AbobaEnjoyer777.
Version: 1.0.18
  Changes:
    - Reduced required gravity to 0.1.
Version: 1.0.17
  Changes:
    - Added support for Maraxsis trench.
Version: 1.0.16
  Changes:
    - Fixed invalid entity when receiving multiple signals.
Version: 1.0.15
  Changes:
    - Removed pointless debugging message.
Version: 1.0.14
  Changes:
    - Added setting to disable teleporter sounds.
    - Cleaned up unnecessary files.
Version: 1.0.13
  Changes:
    - Fixed teleporters not working when built by repair turrets.
Version: 1.0.12
  Changes:
    - Added debug mode.
    - Made various improvements to teleport failure code.
Version: 1.0.11
  Changes:
    - Added setting to reject mismatched quality teleporters.
    - Added setting to control whether teleporters swap excluded slots.
    - Added support for cloned entities.
    - Fixed handling of nil in function calls.
Version: 1.0.10
  Changes:
    - Added support for script_raised events.
    - Ignoring planets cube1 and cube2 to work around a bug.
Version: 1.0.9
  Changes:
    - Teleportation length and power can now be configured.
    - Minimum size of container is now 1.
    - Now remembers the inventory's red bar after a teleportation cycle.
Version: 1.0.8
  Changes:
    - Fixed improper handling of tables with empty elements.
    - Now handles quality properly.
    - Added /tl_hard_reset in case the mod gets totally stuck.
Version: 1.0.7
  Changes:
    - Added setting to allow changing the teleporter item capacity.
    - Added check to ensure that surface_conditions table exists when needed.
    - Added check for invalid teleports in progress when mining a teleporter.
Version: 1.0.6
  Changes:
    - Fixed some attempts to access variables that are no longer defined.
    - Made the planet detection code more consistent.
Version: 1.0.5
  Changes:
    - Attempts to filter out planet prototypes that aren't actually teleportable planets.
Version: 1.0.4
  Changes:
    - Now compatible with Factorissimo.
Version: 1.0.3
  Changes:
    - Fixed several gui errors caused by trying to handle gui events from other mods.
    - Fixed an error when copying control behavior.
Version: 1.0.2
  Changes:
    - Fixed error when mining an assembling machine.
Version: 1.0.1
  Changes:
    - Fixed gui errors before you've built any teleporters.
    - Fixed teleportation cycle restoring full health to entities.
Version: 1.0.0
  Changes:
    - Initial release.