A teleporter is just a container, so you could probably just use that mod if you want its functionality.
Anyway, you can only read the contents of the teleporter, but the contents are all you really need.
For example, here's a blueprint of a circuit that sends an "E" signal if the teleporter is empty.
0eNqFkt1qwzAMhV9l6NoppEtCY9jV6FOUEvKjtmKJHWylayh+98lpWcc26KWOpE9Hsq/Q9BOOjgyDvgK11njQuyt4Opq6j5qpBwQNvrgkvT2SZ2oTxh5H6xgdBAVkOryATsNeARomJrxBlmCuzDQ0UqlT9QymYLRe+q2Jk4WZZOVmlSuYQRfpKg9B/aGuv6kdttShS1o7NGRqtv8D77hXwSnoyGF7y2cKZH12tq8aPNVnkn5pulMryXULyUf1ZySbHsh5rh5H43mMjs7keBLlsfhSkeAZ3cwnMsd4P/E71m7xq+EN4hntxOPEv5/iCXV7g42zeJ0MVwdnh4qMgEAf6t5j2IcQ6Z+ydGTvUpWqtUr3ohHjIKjHd1DQ1w3KXNgOI88v7ydsP0QV6365V16sy6ws8zxPN1mRhfAFzfPIpw==
This one sends an "F" signal if the teleporter is full, which is a little more complicated. (Even more so if you want to account for quality, which this doesn't)
0eNqVlNFuqzAMhl/lyNdhZ1DoWZF2u5eYKhTALVEhQYnpxirefU56Vqqu0tgViRN/+f3b4gRlO2BvlSbIT6Aqox3krydwaq9l62Nadgg5uPV71Jq9cqSqiLDF3lhCC5MApWt8hzyetgJQkyKFZ0jYjIUeupJv5rH4CSagN47zjfYvMzPKHh8fMgEj5OvkIZsm8Y2azFQGVWRsVJmuVFry8g4x3fw781bME1Ary0nhPBXA9ZM1bVFiI4+K8znJ9Gjl+QY4ktUhcuoD4Z6W1UVLjZWqcamUbKGU/9SCz+pAcj56vWPXd8o6KuYG0th7RUdlaeDIbFe4EUk9UqP03nfSt5+kn4X0ye+6XtqgPYdn8O01A/UD3Y7IDy+8nNH9yLoHTcXOmq5QmkGQ72TrcNpO99xMLyBpFTUd+mlZZmi60NAZfOPpL01EWTW+Soce8/u86xn7C18+L+E0sseossY5z7mWXWikN2MPoR6LNeRkBxSwt4j6y/kbyd9zwrVLkidwr/wovLG5fhBeYxGLRMRbEVZpWCX8TUXCq1WIrbacoQg7ljz/cQS0skSuD16Gtv1TNVgdOHhE64IV2TrZpJtNlmXxU7pOp+kTPN2ZeA==
I'm sure more can be done with these kinds of circuits but these are some simple examples that I hope are helpful.