Telogistics

by S6X

Teleport items from planet to planet, as long as you can spare the electricity.

Content
a month ago
2.0
4.88K
Factorio: Space Age Icon Space Age Mod
Logistics

g Items not teleporting when full

4 months ago
(updated 4 months ago)

Not sure why, but whenever a teleporter has the "teleport when full" checked, if it fills up before its destinations empty out, it won't teleport until I un-check and then re-check the box. I'm having to set up circuits on every teleporter to prevent them from locking up. Would Filter Chests cause this sort of issue? The only other mods that are listed as affecting the teleporter entity are Mining Drones and Maraxis.

4 months ago

I believe this is working as intended. Once a teleporter fills up, it is "locked" and it will not teleport again until it is detected as no longer being full, which generally happens around every 20 ticks. It isn't always ideal, but this is to prevent teleporters from getting into infinite loops because they keep being detected as "full" and activating themselves... which seems to be even less desirable.

4 months ago

That does make sense... oh well, I've got an over-engineered one:many system set up already, so I suppose it doesn't matter too much.

27 days ago
(updated 27 days ago)

edit Never mind, not the issue I was facing.

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