Not sure why, but whenever a teleporter has the "teleport when full" checked, if it fills up before its destinations empty out, it won't teleport until I un-check and then re-check the box. I'm having to set up circuits on every teleporter to prevent them from locking up. Would Filter Chests cause this sort of issue? The only other mods that are listed as affecting the teleporter entity are Mining Drones and Maraxis.