A fork of outdated Tarawind Beacons mod, which added 7 tiers of powerful beacons that accept productivity and Quality modules. Now craftable in Electromagnetic Plant and having diminishment (Vanilla Wise)
Mods introducing new content into the game.
Version: 1.4.1
Date: 2026-07-07
Features:
- Beacon quality now grants bonus module slots (quality_affects_module_slots):
+1/+2/+3/+5 slots for uncommon/rare/epic/legendary beacons.
- Beacon quality now grants bonus supply area distance
(quality_affects_supply_area_distance): +1/+2/+3/+5 tiles per quality tier.
Version: 1.4.0
Date: 2026-07-07
Changes:
- Ported to Factorio 2.1.
- Recipes now use RecipePrototype::categories (array); the `category` field was
removed in Factorio 2.1.
- Removed dead module "limitation" code in data-final-fixes.lua (those fields
were already removed in Factorio 2.0; beacon module acceptance is controlled
by allowed_effects).
Bugfixes:
- Fixed a crash when disabling the "TBRE-Productivity" startup setting
(invalid table.remove call).
- Fixed the "TBRE-Quality" startup setting doing nothing / crashing due to
wrong beacon names (taBeacon* instead of twBeacon*).
v1.3.11
4/26/25
Add Diminishing Value (Vanilla wise)
Recipe now work in EM Machine
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v1.2.0
4/17/25
Fix Recipe problem
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v1.2.0
4/17/25
Fix some hard code
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v1.1.6
4/17/25
Fix Mk7 Recipe issue
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v1.1.5
4/17/25
Fix some hard code
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v1.1.4
4/17/25
Fix some code
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v.1.1.3
4/17.25
Fix Recipe problem
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v1.1.2
4/17/25
Fix issue around quality (hopefully)
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v1.1.1
4/17/25
Fix issue around quality
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v1.1.0
4/15/25
Initial Release
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