Adds superheaters and oil-fired boilers for more efficient steam power. Continuation of Superheating by GotLag for Factorio 2.1, with the 2.0 superheater output bug resolved and compatibility fixes from the mod portal discussions. Original mod, art and design: GotLag. Balance ideas from Superheating (Balanced) by tntmasta.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 2.1.2
Date: 31. 10. 2026
Minor Features:
- Added optional Heat-pipe superheater (startup setting "Enable heat-pipe superheater", off by default). A heat exchanger that takes steam (100°C or hotter) and heats it to 465°C using heat pipes. Unlocked by Nuclear power, made from a superheater and 4 heat pipes. No efficiency bonus, since heat pipes pass energy 1:1. Also usable with heat networks from other mods.
Version: 2.1.1
Date: 31. 10. 2026
Bugfixes:
- Factorio 2.1.22 compatibility: the superheater's 100°C minimum steam temperature now uses the new boiler minimum_input_temperature (fluid box temperature limits were removed in 2.1.22). Older 2.1 versions keep using the fluid box setting.
Version: 2.1.0
Date: 25. 10. 2026
Info:
- Continuation of Superheating by GotLag, maintained by FallenPaladin for Factorio 2.1.
- All original art, design and balance by GotLag. Uses the same prototype names, so saves using the original Superheating carry over.
- Not compatible with Superheating or Superheating (Balanced) at the same time (they add the same machines).
Bugfixes:
- Two-stage boiler + superheater now gives the full 60 steam/s (5.4MW per pair) instead of 40/s (3.6MW). The cause was a boiler bug in Factorio 2.0 that ignored input temperature, which Wube fixed in 2.1. "Single-stage superheaters" no longer needs to be turned on as a workaround.
- Coal-fired superheater now accepts every fuel the vanilla boiler accepts, including fuels added by other mods (Krastorio 2 / K2 Spaced Out, AAI Industry processed fuel, etc.).
- Superheaters and oil-fired boilers now follow the vanilla boiler's placement rules (Space Age: no longer placeable on space platforms) and heating/freezing behaviour.
- Superheater efficiency is re-applied at the end of loading, so overhaul mods that rewrite boiler efficiency can no longer cancel the 200% bonus.
- Technology no longer errors if an overhaul mod removes one of its prerequisites or unlocked recipes.
Changes:
- Updated for Factorio 2.1.
- Superheaters accept steam at 100°C or hotter (was 165°C), so steam from mods that boil at 100°C can be superheated. Idea from Superheating (Balanced) by tntmasta.
- Item sounds and tint are copied from the vanilla boiler item instead of hard-coded base files.
- Added descriptions for every startup setting, including where to find them.
- Entity descriptions now state the fuel efficiency.
- Code cleanup: shared constants, no duplicated energy source tables.
Version: 1.1.2
Date: 29. 12. 2024
Bugfixes:
- Single-stage superheater fast replace groups corrected to use boiler fast replace group
Version: 1.1.1
Date: 29. 12. 2024
Changes:
- Added option for single-stage superheating to work around Factorio bug
Version: 1.1.0
Date: 27. 12. 2024
Changes:
- Updated for Factorio 2.0
Version: 1.0.3
Date: 31. 01. 2021
Changes:
- Compatibility fix for Space Exploration
Version: 1.0.2
Date: 10. 12. 2020
Changes:
- Added option to override existing fuel values
- Added options to set custom fuel values
Version: 1.0.1
Date: 08. 12. 2020
Changes:
- Added upgrade planner support for boilers, and for superheaters