Spidertron Enhancements


Some simple features to make your life easier whilst using a spidertron: - Enter a vehicle without leaving your spidertron - Quickly toggle between engineer and spidertron - Use spidertron remote pathfinder to navigate around lakes - Automatically sort spidertron inventories - Pipette remotes from inventory by hovering over spidertrons - Directly open the inventory of a vehicle that you are currently driving

Utilities
3 months ago
1.0 - 2.0
86.6K
Transportation

g [Fixed-1.10.8] Gleba Pathfinding

3 months ago

When using CTRL-Right Click on Gleba, the pathfinder often shows "no path" when a direct path is available.
It looks like the issue is that "marsh" tiles (called "water-mud") are not allowed when calling surface.request_path(), as they use the collision layer "water_tile".

I tried playing with the collision layers. It looks like both "marsh" and deep water are using the same collision layer ("water_tile").
If I remove "water_tile" and add "doodad", it looks like the Spidertron behaves properly on Gleba.

around line 20 in pathfinder.lua:
path_collision_mask.layers["water_tile"] = nil
path_collision_mask.layers["doodad"] = true

That change doesn't appear to cause issues on Nauvis or Vulcanus.

3 months ago
(updated 3 months ago)

Fixed in 1.10.8, thanks for the help.

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