Spidertron Enhancements


Some simple features to make your life easier whilst using a spidertron: - Enter a vehicle without leaving your spidertron - Quickly toggle between engineer and spidertron - Use spidertron remote pathfinder to navigate around lakes - Automatically sort spidertron inventories - Pipette remotes from inventory by hovering over spidertrons - Directly open the inventory of a vehicle that you are currently driving

Utilities
6 days ago
1.0 - 2.0
72.0K
Transportation

b [Fixed-1.8.3] Tips&Tricks broken

2 years ago
(updated 2 years ago)

Hey ho,

I’d like to report that the “Enter vehicles from spidertron” tip visualisation is broken. The top area that is supposed to show an image or animation only shows the error message

File __SpidertronEnhancements__/simulations/SpidertronEnhancementsSim.zip not found

The description text itself does display correctly, though.

2 years ago

Thanks for reporting this - it appears that the tip simulation has never worked for anybody other than myself as I never committed a crucial file... v1.8.3 should include the missing zip file so hopefully it works now.

2 years ago

Thanks for reporting this - it appears that the tip simulation has never worked for anybody other than myself as I never committed a crucial file... v1.8.3 should include the missing zip file so hopefully it works now.

Thanks for fixing! (I haven’t looked here for a month, so sorry for the late reply)
It indeed works as intended, and does look nice.

Maybe add a pre-commit hook that yells at you, if it finds any unknown, non-ignored files? The same issue got me a couple of times, too. So a pre-commit hook that (at least) adds # WARNING: UNCOMMITTED FILES MISSING IN COMMIT! to the end of the commit overview in the message editor should prevent that from happening in the future. :)

2 years ago

Probably a good idea, however I often like to only commit some of what's been changed. In this case, it was because I had a .zip in my .gitignore because I used to store packaged mod releases in the same directory as the mod itself.

2 years ago

Probably a good idea, however I often like to only commit some of what's been changed. In this case, it was because I had a .zip in my .gitignore because I used to store packaged mod releases in the same directory as the mod itself.

Yeah, having *.zip in the .gitignore makes it a bit harder. What I meant is not a hook that complains on partial commits, but one that complains when there are untracked files that are not covered by the .gitignore. I.e. complain, if git ls-files --others --exclude-standard is non-empty (this becomes way more tricky when also using git submodules, but eh, whatever).
This approach requires adjusting the .gitignore to only ignore stuff in specific directories. So if you store previous builds as releases/mod-version.zip, you’d only add releases/*.zip to .gitignore, instead of *.zip

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