Spidertron Enhancements


Some simple features to make your life easier whilst using a spidertron: - Enter a vehicle without leaving your spidertron - Quickly toggle between engineer and spidertron - Use spidertron remote pathfinder to navigate around lakes - Automatically sort spidertron inventories - Pipette remotes from inventory by hovering over spidertrons - Directly open the inventory of a vehicle that you are currently driving

Utilities
7 days ago
1.0 - 2.0
67.6K
Transportation

b [Resolved] Error during startup with Space Exploration

3 years ago

16.542 Error ModManager.cpp:1560: Failed to load mod "SpidertronEnhancements": ...ration__/prototypes/phase-1/combined/interburbulator.lua:22: attempt to index local 'leg' (a nil value)
stack traceback:
...ration__/prototypes/phase-1/combined/interburbulator.lua:22: in function 'make_spidertron_leg'
SpidertronEnhancements/prototypes/dummy-spidertron.lua:162: in function 'create_dummy_spidertron'
SpidertronEnhancements/prototypes/dummy-spidertron.lua:177: in main chunk
[C]: in function 'require'
SpidertronEnhancements/data-updates.lua:1: in main chunk

3 years ago

Thanks for reporting that. I can't work out how to fix it without changing SE because that mod is redefining the base function make_spidertron_leg(). You can fix it yourself by adding local to the start of prototypes/phase-1/combined/interburbulator.lua line 20, or wait for SE to update and fix it.

3 years ago
(updated 3 years ago)

same for me ill include logs and in ver 1.2.5

https://hastebin.com/fowuyeguhu.yaml

3 years ago

I reported it to Space Exploration a few days ago and I've just heard that it will be fixed in the next version of that mod.

3 years ago

awesome thanks E> good job

3 years ago

question: why does you mod crash when using SE version of the function ?

q2: could you make an exception to handle the difference or is it function breaking?

comment: se has still yet to update so if semi trivial it might be adventitious to work around the issue so it at least doesn't crash as it seems the release pace od SE is fairly slow

3 years ago
(updated 3 years ago)

It crashes because SE defines a completely different function to the base game one, which doesn't work the same at all. It completely overwrites the base game one before I have access to it so there's no way to get to the original. I can't just copy-paste the base game one because it requires lots of other base game functions as well. SE usually updates fast (usually daily!), its just that the dev has been on a hiatus due to personal issues.

3 years ago

If you really need to use it now, I described a very simple fix to SE above.

3 years ago

Fixed in the latest SE update

3 years ago

awesome

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