Discover asteroid fields, establish mining expeditions, strip-mine rich deposits, and evacuate before they collapse.
Mods introducing new content into the game.
Version: 0.4.0
Date: 01-09-2026
Features:
- Expedition cargo hub: Pause miners checkbox.
- Expedition cargo hub shows power status (orbital, local, or unpowered).
- Improvements to space expedition collapsing still not finalised.
Changes:
- Debris fields use shattered platform chunks and heavy wreckage instead of a square pad.
- Debris and salvage wreckage fields no longer spawn asteroid collectors.
- Asteroid ore margin from field edge reduced from 5 tiles to 2.
- Military outpost Command Core is enclosed by a wall ring with a south entrance.
- Expedition cargo hub storage reduced from 80 to 40 slots 8x8 to 5x5 size. **CAUSING ISSUES MAY REVERT**
- Removed export-to-orbit; cargo export follows platform hub logistic requests only.
Bugfixes:
- Fixed crash when an expedition surface is deleted while the cargo hub GUI is open.
- Fixed cargo hub GUI crash on load when migrating from older hub layouts.
- Expedition cargo hub collision box no longer shifted south; north-side miners sit flush like the other sides.
- Fixed collapse crash: asteroid impact code used collision_box, which runtime entities do not expose.
- Fixed cargo export crash when reading platform hub inventory (hub_inventory defined after use).
- Fixed cargo export ignoring platform logistic requests (use sections_count/get_section and get_slot).
- Fixed crash when collapsed expeditions were recycled on the space map tick.
- Fixed military outpost loot chests. They unlock once the Command Core is destroyed.
- Player-placed space platform foundation on expedition surfaces now refunds to an orbiting platform hub when deconstructed
- Mod-generated tiles cannot be marked, mined, or removed.
Version: 0.3.0
Date: 28-08-2026
Features:
- Added the Deep Space Scanner for discovering expeditions from space platforms.
- Expeditions are now stored in a limited per-force database and no longer spawn automatically.
- Unvisited signals expire after a 5-minute lock period.
- Scanning is now region-based, with planet-specific expedition families.
- Resource asteroids remain stable until 80% of their resources have been mined, then begin
their collapse countdown.
- Added Military Expeditions with hostile bases, threat levels, Command Cores, and quality loot.
- Added planet-themed anomalies for Nauvis, Vulcanus, Fulgora, Gleba, and Aquilo.
- Added rare linked wormholes that can shortcut space platform travel.
- Abandon removes an expedition from anywhere; surface players return via platform or home.
- Improved military base layouts, asteroid terrain, resource generation, and expedition cleanup.
- Expedition discoveries and Space Map visibility are now tracked separately per force.
Bugfixes:
- Fixed crashes when abandoning expeditions and using Go to button.
- Dying on an expedition should now respawn the player on Nauvis.
- Expedition surfaces generate when a player is physically present, not only when a platform arrives.
- Scanner card action buttons are no longer clipped.
- Fixed overlay crash on invalid tiles; Deep Space Scanner dish rotates again.
- Go to will not stack duplicate temporary stops for the same location.
- Teleporting onto an ungenerated expedition no longer deletes the player.
Settings:
- Added expedition database capacity and scanner duration settings.
- Expedition duration now controls asteroid collapse and comet encounter timers.
Debug:
- Added /se-scan, /se-discover, /se-instability, /se-resource-status, /se-abandon, and
/se-clear-expeditions.
Version: 0.2.0
Date: 28-08-2026
Bugfixes:
- Ore around the cargo hub no longer starts one tile out.
- Cargo pods stop launching when the orbiting platform hub is full.
Version: 0.1.0
Date: 27-08-2026
Features:
- Added Asteroid Mining Expeditions to the Space Map. Discover resource-rich asteroids, travel
to them by space platform, mine them, and escape before collapse.
- Added Deep Space Exploration and the Deep Space Scanner.
- Expeditions are linked to Nauvis, Vulcanus, Gleba, Fulgora, or Aquilo and use planet-specific
resource pools.
- Asteroids roll random sizes, richness, and resources, with rare materials such as tungsten,
holmium, uranium, and processed materials.
- Added custom asteroid routes, Space Map labels, surface icons, and resource-based location
backgrounds.
- Asteroids generate as large rocky landmasses with extremely rich resource deposits.
- Landing automatically deploys a cargo hub used for storage, evacuation, and automatic cargo
launches to orbiting platforms.
- Added cargo-pod travel between platforms at the same location with CONTROL + T.
- Orbiting platforms provide power and construction materials to the asteroid surface.
- Ghost construction and deconstruction can transfer items to and from orbiting platforms.
- Added timed asteroid bombardments that increase from small to huge impacts as collapse
approaches.
- Added expedition discovery, collapse, and evacuation alerts.
- The final evacuation warning gives players 10 seconds before the asteroid begins collapsing.
- Players remaining after expiry are evacuated when the cargo hub is destroyed.
- Platforms are redirected and the asteroid surface is removed once the expedition ends.
- Requires StarMap Background for asteroid belt placement and Space Map integration.
Settings:
- Added expedition duration, discovery delay, and resource richness settings.
Debug:
- Added /se-spawn, /se-expire, /se-status, /se-reset, and /se-timer.
- Added /se-small, /se-med, /se-big, and /se-huge to trigger asteroid impact waves.