Space Expeditions deprecated

by aza1810

Discover asteroid fields, establish mining expeditions, strip-mine rich deposits, and evacuate before they collapse.

Content
39 minutes ago
2.1
3
Factorio: Space Age Icon Space Age Mod
Planets Transportation Environment Mining

Changelog

Version: 0.4.0
Date: 01-09-2026
  Features:
    - Expedition cargo hub: Pause miners checkbox.
    - Expedition cargo hub shows power status (orbital, local, or unpowered).
    - Improvements to space expedition collapsing still not finalised.
  Changes:
    - Debris fields use shattered platform chunks and heavy wreckage instead of a square pad.
    - Debris and salvage wreckage fields no longer spawn asteroid collectors.
    - Asteroid ore margin from field edge reduced from 5 tiles to 2.
    - Military outpost Command Core is enclosed by a wall ring with a south entrance.
    - Expedition cargo hub storage reduced from 80 to 40 slots 8x8 to 5x5 size. **CAUSING ISSUES MAY REVERT**
    - Removed export-to-orbit; cargo export follows platform hub logistic requests only.
  Bugfixes:
    - Fixed crash when an expedition surface is deleted while the cargo hub GUI is open.
    - Fixed cargo hub GUI crash on load when migrating from older hub layouts.
    - Expedition cargo hub collision box no longer shifted south; north-side miners sit flush like the other sides.
    - Fixed collapse crash: asteroid impact code used collision_box, which runtime entities do not expose.
    - Fixed cargo export crash when reading platform hub inventory (hub_inventory defined after use).
    - Fixed cargo export ignoring platform logistic requests (use sections_count/get_section and get_slot).
    - Fixed crash when collapsed expeditions were recycled on the space map tick.
    - Fixed military outpost loot chests. They unlock once the Command Core is destroyed.
    - Player-placed space platform foundation on expedition surfaces now refunds to an orbiting platform hub when deconstructed
    - Mod-generated tiles cannot be marked, mined, or removed.
Version: 0.3.0
Date: 28-08-2026
  Features:
    - Added the Deep Space Scanner for discovering expeditions from space platforms.
    - Expeditions are now stored in a limited per-force database and no longer spawn automatically.
    - Unvisited signals expire after a 5-minute lock period.
    - Scanning is now region-based, with planet-specific expedition families.
    - Resource asteroids remain stable until 80% of their resources have been mined, then begin
      their collapse countdown.
    - Added Military Expeditions with hostile bases, threat levels, Command Cores, and quality loot.
    - Added planet-themed anomalies for Nauvis, Vulcanus, Fulgora, Gleba, and Aquilo.
    - Added rare linked wormholes that can shortcut space platform travel.
    - Abandon removes an expedition from anywhere; surface players return via platform or home.
    - Improved military base layouts, asteroid terrain, resource generation, and expedition cleanup.
    - Expedition discoveries and Space Map visibility are now tracked separately per force.
  Bugfixes:
    - Fixed crashes when abandoning expeditions and using Go to button.
    - Dying on an expedition should now respawn the player on Nauvis.
    - Expedition surfaces generate when a player is physically present, not only when a platform arrives.
    - Scanner card action buttons are no longer clipped.
    - Fixed overlay crash on invalid tiles; Deep Space Scanner dish rotates again.
    - Go to will not stack duplicate temporary stops for the same location.
    - Teleporting onto an ungenerated expedition no longer deletes the player.
  Settings:
    - Added expedition database capacity and scanner duration settings.
    - Expedition duration now controls asteroid collapse and comet encounter timers.
  Debug:
    - Added /se-scan, /se-discover, /se-instability, /se-resource-status, /se-abandon, and
      /se-clear-expeditions.
Version: 0.2.0
Date: 28-08-2026
  Bugfixes:
    - Ore around the cargo hub no longer starts one tile out.
    - Cargo pods stop launching when the orbiting platform hub is full.
Version: 0.1.0
Date: 27-08-2026
  Features:
    - Added Asteroid Mining Expeditions to the Space Map. Discover resource-rich asteroids, travel
      to them by space platform, mine them, and escape before collapse.
    - Added Deep Space Exploration and the Deep Space Scanner.
    - Expeditions are linked to Nauvis, Vulcanus, Gleba, Fulgora, or Aquilo and use planet-specific
      resource pools.
    - Asteroids roll random sizes, richness, and resources, with rare materials such as tungsten,
      holmium, uranium, and processed materials.
    - Added custom asteroid routes, Space Map labels, surface icons, and resource-based location
      backgrounds.
    - Asteroids generate as large rocky landmasses with extremely rich resource deposits.
    - Landing automatically deploys a cargo hub used for storage, evacuation, and automatic cargo
      launches to orbiting platforms.
    - Added cargo-pod travel between platforms at the same location with CONTROL + T.
    - Orbiting platforms provide power and construction materials to the asteroid surface.
    - Ghost construction and deconstruction can transfer items to and from orbiting platforms.
    - Added timed asteroid bombardments that increase from small to huge impacts as collapse
      approaches.
    - Added expedition discovery, collapse, and evacuation alerts.
    - The final evacuation warning gives players 10 seconds before the asteroid begins collapsing.
    - Players remaining after expiry are evacuated when the cargo hub is destroyed.
    - Platforms are redirected and the asteroid surface is removed once the expedition ends.
    - Requires StarMap Background for asteroid belt placement and Space Map integration.
  Settings:
    - Added expedition duration, discovery delay, and resource richness settings.
  Debug:
    - Added /se-spawn, /se-expire, /se-status, /se-reset, and /se-timer.
    - Added /se-small, /se-med, /se-big, and /se-huge to trigger asteroid impact waves.