https://prnt.sc/QSeDI91E-w5t
The default usage is a straight line, with an additional offset to select the side of an belt.
It can be used in other ways as long as it is not restricted in UI, but that is another task. First of all, the positions should all be able to be set correctly.
There is a max of 2 inserters per tile, booth can be clicked. if there are more, this would be a bug.
And yes there a some cases to do in my mod with safely placing mixed inserters ;-)
No hurry, for bobinserters I wait since 14 days and I have written the code my self .
Best regards
Kux
P.S: relative positions in the image
{0, -0.5} -> {0, 0.5}
{0, -1.5} -> {0, 0.5}
{0, -0.5} -> {0, 1.5}
{0, -1.5} -> {0, 1.703125} -- (1.5 + 0.2)
{0, -2.5} -> {0, 2.703125} -- (2.5 - 0.2)
{0, -0.5} -> {-0.19921875, 0.30078125} -- (0 - 0.2) (0.5 - 0.2)
{0, -0.5} -> {0.203125, 0.30078125} -- (0 + 0.2) (0.5 - 0.2)
{0, -0.5} -> {-0.19921875, 1.703125} -- (0 - 0.2) (1.5 + 0.2)
{0, -1.5} -> {0.2, 1.30078125} -- (0 + 0.2) (1.5 - 0.2)
there is a simnple conversation rule (ffor the intended usage):
for direction N or S all Y values are -0.5 in compare to vanilla inserter.
for direction E or W all X values are -0.5 in compare to vanilla inserter.
In current version there is a workaround, if the Inserter UI is closed I correct the positions.