I do probably know, which is to make a duplicate of every noise expression in the game for each planet, then chase back all the autoplace settings to determine which expressions go with which entities. This wouldn't suffice for a single entity used on multiple planets, so given that duplicating entities too would cause a cascade of compatibility issues, you might need to make dummy entities that get replaced with their genuine counterparts at runtime; then adjust the map_gen_settings to load the dummy entities too. Yet this would duplicate created_effect triggers, so you'd have to go clean all those up.
As it stands that would be one of the most technically complex manipulations on the mod portal, and though it would unlock a few cool tricks it's not worth it for me. Perhaps someone reading this will get a bright idea.