This mod uses a selection planner to delete chunks. Any overlapping the selected area will be deleted (unique to this mod at the time of writing).
By default, chunks containing entities on the player force will be preserved, but using the alternate select key ("Select for deconstruction cancellation" in the controls menu, shift by default) will ignore player entities while preserving chunks that contain players.
This mod is more performant than the mod it was inspired by because it only searches for entities when those searches will be used.
To see chunks which have been generated but not revealed by radar, press f4 (or whatever you have bound to "Toggle debug settings GUI") and select "show-generated-chunks"