Adds a host of useful shortcuts to improve QOL. Shortcuts for the artillery remote, discharge defense remote, tree deconstructor, and toggles for equipment, rail blocks and the player lamp. Also adds in a customizable grid overlay, far zoom and an artillery wagon toggle shortcut. See mod portal FAQ page for a full list of shortcuts and supported mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.7.4 Date: 2019-05-06 Bugfixes: - Removed redundant AAI shortcuts (The recipe hiding functionality is still functional for this mod as it still creates recipes even though the shortcut can create infinite remotes) - Fixed valid issue for equipment - Fixed issue with new 0.17.35 player/character naming conventions
Version: 0.7.3 Date: 2019-04-15 Bugfixes: - Made artillery toggle functional again (Removed hidden flag from disabled artillery ENTITY which was preventing the planner from switching it back to normal)
Version: 0.7.2 Date: 2019-04-15 Bugfixes: - Fixed error in dynamically generated shortcuts not finding icon_size in some cases
Version: 0.7.1 Date: 2019-04-14 Features: - Add setting to change the color (style property) for all dynamically generated shortcuts Bugfixes: - Dynamically generated shortcuts now no longer crash on startup if the selection-tool is composed of icons instead of an icon. (Will not make an attempt to composite the icons together - the shortcut will appear visually different from the tool in this case)
Version: 0.7.0 Date: 2019-04-14 Features: - Add mod support for AAI vehicles - Ability to selectively disable/enable individaul settings from mod settings startup panel - Dynamically generate shortcuts for any selection-tool - Make use of "only-in-cursor" flag and remove relevant scripts (Should offer an insignificant performance boost when opening inventory) - Added LICENSE.txt Bugfixes: - Add hidden flag (not property!) to automatically generated 'disabled' items (artillery and equipment) - Fixed startup crash with technologies containing modded recipe effects
Version: 0.6.0 Date: 2019-03-29 Features: - Toggle artillery works with artillery turrets now - Added shortcut for rail block visualization - Add mod support for module inserter
Version: 0.5.0 Date: 2019-03-23 Features: - Add selection tool to disable rail artillery - Add a shortcut for the tree/rock deconstruction planner - Customizable tile grid overlay, with adjustable widths & more - Add mod support for max rate calculator Bugfixes: - Fixed conflict with Nanobots mod. When both are installed the Nanobots mod takes priority over this mod.
Version: 0.4.0 Date: 2019-03-16 Features: - Add toggle shortcut for personal-laser-defense - Add a shortcut for the discharge-defense-remote - Add mod support for oupost planner, YARM and orbital ion cannon Bugfixes: - Toggle buttons visually work properly - Using the lamp toggle on a god controller no longer crashes the game
Version: 0.3.0 Date: 2019-03-10 Features: - Added distress beacon and ultra zoom button Bugfixes: - Fix another equipment grid issue found in playtesting
Version: 0.2.2 Date: 2019-03-10 Bugfixes: - Fixed issue with gridless armor
Version: 0.2.1 Date: 2019-03-09 Bugfixes: - Fixed issue with the disabled item equipment generation
Version: 0.2.0 Date: 2019-03-09 Features: - Added toggle shortcuts for night-vision-equipment, belt-immunity-equipment and the flashlight
Version: 0.1.0 Date: 2019-03-08 Features: - Added shortcut for the artillery-targeting-remote