See No Evil


Everything is pitch black until you light it up

5 months ago
1.0
417

g Crush because of some mods

5 months ago

59.381 Factorio initialised
59.401 Mods to disable:Failed to load mods: SeeNoEvil/data-updates.lua:97: attempt to index field '?' (a nil value)
stack traceback:
SeeNoEvil/data-updates.lua:97: in main chunk

Mods to be disabled:
• SeeNoEvil (0.1.1)

I don't have much info right now. Probably, I won't reply so soon again.

5 months ago

I think you must have some other mod changing the headlights of cars. Since you said you wont reply soon, I'll think about how to deal with this. In the meantime you could use version 0.1.0 which doesn't change the headlights.

5 months ago

I hope 0.1.2 fixes the issue. I would appreciate your feedback in this matter!

5 months ago
(updated 5 months ago)

46.089 Factorio initialised
46.090 Mods to disable:Failed to load mods: SeeNoEvil/data-updates.lua:122: attempt to index field '?' (a nil value)
stack traceback:
SeeNoEvil/data-updates.lua:122: in main chunk

Mods to be disabled:
• SeeNoEvil (0.1.2)

5 months ago

This is another mod conflict. Which mods are you using?

5 months ago
(updated 5 months ago)

Oh, dude... I'll test it more thoroughly. You're not going to download >150 mods. :|

5 months ago

3.759 Loading mod flib 0.5.0 (data.lua)
4.172 Loading mod RealisticFlashlight 0.2.0 (data.lua)
5.062 Loading mod SeeNoEvil 0.1.2 (data-updates.lua)
5.694 Error ModManager.cpp:1514: Error in assignID: recipe-category with name 'crafting' does not exist.

6.176 Factorio initialised
6.178 Mods to disable:Failed to load mods: SeeNoEvil/data-updates.lua:122: attempt to index field '?' (a nil value)
stack traceback:
SeeNoEvil/data-updates.lua:122: in main chunk

Mods to be disabled:
• SeeNoEvil (0.1.2)

5 months ago

As of 0.1.3 it should work with Realistic Flashlight

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