See No Evil
See No Evil creates a scarier atmosphere, by restricting your
visibility. It's always midnight and completely dark. Alerts about
biters damaging and destroying entities are disabled, so you have to
rely on turrets-firing alerts. Burner technology emits an orangish
light. Lamps have a much longer range of dim light. You don't start
with some area of the map charted.
The mod will alter your savefile, so before removing the mod it is
necessary to restore some savefile settings. This can be done by
checking the "Prepare Uninstall" checkbox.
Alone in the dark was used as a starting point to make this mod. I
looked at code by Black Map, Clockwork, Lightorio and Torchlight for
Thanks to factorio devs and wiki contributors for amazing
Posila's explanation was used to fix night darkness to use new apis