⚠️ SearchlightAssault ⚠️


Adds a game map and searchlights which sweep for foes at great range, alerting you while directing adjacent turrets to snipe spotted foes. Designed to dovetail with the early-mid game, searchlights provide: - Circuit network interfaces for search & detection I/O - Incentive to automate lamp & combinator production in the early game - New tactics to assault biter bases without leap-frogging turrets!

Content
15 days ago
1.1 - 2.0
16.8K
Combat

b on ctrl+C any entity in game

15 days ago

The mod ⚠️ SearchlightAssault ⚠️ (2.3.22) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event SearchlightAssault::on_player_setup_blueprint (ID 83)
Item is not blueprint.
stack traceback:
[C]: in function 'get_blueprint_entities'
SearchlightAssault/control-items.lua:25: in function 'needsBaseEntitySwappedIn'
SearchlightAssault/control-items.lua:129: in function 'SeekBlueprints'
SearchlightAssault/control-items.lua:152: in function <SearchlightAssault/control-items.lua:141>

15 days ago

Thank you for the report!
I've just released version 2.3.23 which should fix this issue.
The new version should start to appear in the mod portal shortly.
If you don't see it in-game you can download it manually here: https://mods.factorio.com/mod/SearchlightAssault/downloads

Please let me know if you see further issues!

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