⚠️ SearchlightAssault ⚠️


Adds a game map and searchlights which sweep for foes at great range, alerting you while directing adjacent turrets to snipe spotted foes. Designed to dovetail with the early-mid game, searchlights provide: - Circuit network interfaces for search & detection I/O - Incentive to automate lamp & combinator production in the early game - New tactics to assault biter bases without leap-frogging turrets!

Content
1 year, 4 months ago
1.1
10.3K
Combat

Changelog

Version: 2.2.16
Date: 2022-12-22
  Changes:
    - Mod compatability for Picker Dollies
    - Add runtime option to set speed of searchlight
    - Bugfixes
Version: 2.2.15
Date: 2022-12-06
  Changes:
    - Compatability fix for Bob's Warfare technology bonuses
Version: 2.2.14
Date: 2022-12-06
  Changes:
    - Compatability fix for missing mod settings
Version: 2.2.13
Date: 2022-12-05
  Changes:
    - Turrets being affected by a Searchlight range-boost now receive technology bonuses (Tested against Rampant Arsenal).
Version: 2.2.12
Date: 2022-10-05
  Changes:
    - Mod compatability fix
Version: 2.2.11
Date: 2022-10-01
  Changes:
    - Attempt fix for crash in multiplayer
Version: 2.2.10
Date: 2022-09-26
  Changes:
    - Mod compatability fix for Industrial Revolution 2
Version: 2.2.9
Date: 2022-09-25
  Changes:
    - Mod compatability fix
Version: 2.2.8
Date: 2022-08-20
  Changes:
    - Bugfixes
Version: 2.2.7
Date: 2022-08-03
  Changes:
    - Compatability fix for NanoBots
Version: 2.2.6
Date: 2022-08-02
  Changes:
    - Attempt to workaround engine failing to spawn new entities in some cases
Version: 2.2.5
Date: 2022-07-30
  Changes:
    - Add FAQ entry for Hero Turrets mod compatability
    - Fix save migration failing
Version: 2.2.4
Date: 2022-07-23
  Changes:
    - Add glow effect to base of boosted turrets
    - Add setting to disable glow effect
    - Add radius visualization to show range at which a searchlight can boost nearby turrets
    - Minor graphic updates
    - Fix GUI from opening while holding terrain tiles
    - Fix save migration failing
Version: 2.2.3
Date: 2022-07-20
  Changes:
    - Fix crash on starting new game
Version: 2.2.2
Date: 2022-07-18
  Changes:
    - Add remote interface for blocking turret boosting (see FAQ)
    - Fix crash during save file migration
Version: 2.2.1
Date: 2022-07-12
  Changes:
    - Bugfixes and performance updates
Version: 2.2.0
Date: 2022-07-02
  Changes:
    - Comptability fix for Portable-Turrets
    - Add option to disable the animated hexagon searchlight effect
    - Add support to change color of searchlights as a startup setting
Version: 2.1.3
Date: 2022-05-21
  Changes:
    - Compatability fix for Space Exploration
Version: 2.1.2
Date: 2022-05-12
  Changes:
    - Bugfix for when surface cleared in Blueprint Sandboxes mod
Version: 2.1.1
Date: 2022-05-09
  Changes:
    - Compatability fix for LTN Manager
Version: 2.1.0
Date: 2022-05-07
  Changes:
    - Turret-boosting now draws power at lower priority
    - Boosted turrets no longer disabled when out of electricity, they just require electricity to be boosted
    - Attempt fix for opening searchlight gui without searchlight selected
Version: 2.0.1
Date: 2022-04-26
  Changes:
    - Attempt to fix entities without owner being targeted
    - Hide boosted ammo from logistics & some other GUIs
    - Fix localization of boosted turrets in some cases
    - Remove deprecated call to is_entity_with_force
Version: 2.0.0
Date: 2022-04-24
  Changes:
    - [Major] Added GUI for directly setting searchlight commands
      - Searchlights can now be meaningfully rotated with 'R'/'Shift-R' after being built like other structures
      - Searchlights now internally track their rotation & other command settings
      - Rotation settings changed to treat 0/360 degrees as "12 o'clock"
      - [migration] Update constant-combinator's rotation signals accordingly for existing saves
    - [Major] Added 'Safe Mode' to allow searchlights to enter an idle mode when no foes present
      - "Warning" signal reworked to indicate if searchlight suspects foes are near, should be much more noticable
      - Significant performance increase for saves with over 1000 searchlights
    - Allow copy-paste between searchlights and from constant-combinators to searchlights
    - Connecting searchlights with wires improved
    - Blueprint reliability improved
    - Hovering over a searchlight now highlights its spotlight
    - Hovering over a searchlight to show patrol settings now renders the area more distinctly
    - Patrol settings for searchlight now less likely to cause spotlight to wander out of range
    - Reduced filesize of graphics by ~45%
    - Updated prisonbreak scenario to use the new signal types
Version: 1.2.11
Date: 2022-04-22
  Changes:
    - Fix for other mods wiping out force relationships
Version: 1.2.10
Date: 2022-04-21
  Changes:
    - Bugfixes
Version: 1.2.9
Date: 2022-04-15
  Changes:
    - Fix map editor crash
    - Make mod more robust to rogue entity.destroy() calls
Version: 1.2.8
Date: 2022-04-14
  Changes:
    - Attempt to fix rare blueprint crash
Version: 1.2.7
Date: 2022-04-11
  Changes:
    - Fix crash when deleting ghosts in some cases
Version: 1.2.6
Date: 2022-03-31
  Changes:
    - Fix robots fast-replace causing crash due to missing on_robot_pre_mined callback
Version: 1.2.5
Date: 2022-03-30
  Changes:
    - Attempt to fix crash experienced by user with extensive mod list
Version: 1.2.4
Date: 2022-03-23
  Changes:
    - Add mod setting 'Distance for finding turrets to boost' to support changing the maximum distance at which searchlights find turrets to range boost.
      - Changes to underlying calculations may affect newly built searchlight-turret formations, but shouldn't affect any existing formations in saved games.
      - The new default value will be 1, which requires turrets to be 'touching' the searchlight to receive a boost.
      - A value of 2 may be used to restore the old behavior (which allowed a 1 tile gap between searchlight and turret). 
      - A value of 0 may now be set to effectively disable the range-boosting feature.
      - Excessive values (above 30) might cause lag when constructing turrets / searchlights.
Version: 1.2.3
Date: 2022-03-20
  Changes:
    - Add min and max values to mod setting for searchlight spotlight radius
Version: 1.2.2
Date: 2022-03-15
  Changes:
    - Add startup mod setting to allow users to set size of searchlight's spotlight radius
Version: 1.2.1
Date: 2022-02-17
  Changes:
    - Prepare for integration with hero turrets mod
Version: 1.2.0
Date: 2022-02-05
  Changes:
    - Sending signals to control the search area now highlights the range to be searched
    - Virtual signals added for searchlight own-position (migration file added to convert old O and P signals on existing searchlights)
Version: 1.1.3
Date: 2022-01-19
  Changes:
    - Fix rare crash when setting up blueprints
Version: 1.1.2
Date: 2022-01-05
  Changes:
    - Bugfixes
Version: 1.1.1
Date: 2021-12-26
  Changes:
    - Bugfix when toggling editor
Version: 1.1.0
Date: 2021-12-23
  Changes:
    - Bugfixes
    - New signals for searchlight I/O
    - Set a radius and distance to control a searchlight's field of view with constant combinators!
Version: 1.0.5
Date: 2021.12.21
  Changes:
    - Boosted turrets now match modded health on other turrets better.
    - Workaround added to handle map editor not firing events.
    - Option added to allow range-boosted turrets to modify their ammo's max range (defaults to yes).
Version: 1.0.4
Date: 2021.12.18
  Changes:
    - Fix crash introduced in 3am mod compatibility fix.
Version: 1.0.3
Date: 2021.12.18
  Changes:
    - Mod compatibility fixes
    - Searchlights now check if boostable turret ammo has a max_range.
Version: 1.0.2
Date: 2021.12.17
  Changes:
    - Mod compatibility fixes.
Version: 1.0.1
Date: 2021.12.16
  Changes:
    - Bug & mod compatibility fixes.
Version: 1.0.0
Date: 2021.12.15
  Changes:
    - Initial release.
Version: 0.0.1
Date: 2019.03.05
  Changes:
    - Initial commit.