⚠️ SearchlightAssault ⚠️


Adds a game map and searchlights which sweep for foes at great range, alerting you while directing adjacent turrets to snipe spotted foes. Designed to dovetail with the early-mid game, searchlights provide: - Circuit network interfaces for search & detection I/O - Incentive to automate lamp & combinator production in the early game - New tactics to assault biter bases without leap-frogging turrets!

Content
26 days ago
1.1 - 2.0
15.5K
Combat

g blueprints

7 months ago

I have noticed that since installing this mod, some blueprints are no longer created completely. For example, tags that are added by mods are missing.
Would it be possible that your code reacts to events that change newly created blueprints?
e.g w/ your mod installed :

on_player_setup_blueprint(event)
mapping = event.mapping.get()

´mapping´ is always empty.

deinstalling you mod and ´mapping´ is correctly filled.

7 months ago

Yes this mod modifies blueprints, and after the update to Space Age, a lot of things that were previously reliable became buggy.

I can try to take a look at what's happening to blueprint tags when I have some free time.

2 months ago

I tried making a tentative fix for blueprint tags being dropped with release 2.3.13

If you're still seeing issues, please let me know what mod to test against. None of the mods that I tried seem to interact with tags much, if at all, so this is new ground for me.

2 months ago

Kux-SlimInserter uses tags to store additional information that cannot be stored in the inserter itself
Especially Double Inserter have to use tags for the placement of blueprints

2 months ago

Thanks for the tips, I'll check those out soon

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