⚠️ SearchlightAssault ⚠️


Adds a game map and searchlights which sweep for foes at great range, alerting you while directing adjacent turrets to snipe spotted foes. Designed to dovetail with the early-mid game, searchlights provide: - Circuit network interfaces for search & detection I/O - Incentive to automate lamp & combinator production in the early game - New tactics to assault biter bases without leap-frogging turrets!

Content
7 days ago
1.1 - 2.0
12.8K
Combat

b Boosted turrets does not filled with ammo (AL+)

1 year, 9 months ago

it looks like a strange conflict with Ammo-Loader+ mod ( https://mods.factorio.com/mod/ammo-loader )
Sometimes, your mode replaces custom turrets with boosted, and returned them back to normal custom turrets, but without ammo (spent all ammo in boosted mode or something).
And AL+ chests DO NOT fill them (normal custom turrets).
Looks like there is some event "on entity built", and you do not fire it on turrets replacement to boosted and back.

P.S. I'm not sure if custom turret is the problem, but I hardly ever use regular turrets that uses gun-ammo.

1 year, 8 months ago

Thanks for reporting this. There's indeed some complicated things going on to get turrets to function the way users expect in cases where their ammo has a limited range.

You can try setting the unchecking the settings option 'Override max ammo range?' to possibly fix this. I'll look into it more when I have time.

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