⚠️ SearchlightAssault ⚠️


Adds a game map and searchlights which sweep for foes at great range, alerting you while directing adjacent turrets to snipe spotted foes. Designed to dovetail with the early-mid game, searchlights provide: - Circuit network interfaces for search & detection I/O - Incentive to automate lamp & combinator production in the early game - New tactics to assault biter bases without leap-frogging turrets!

Content
7 days ago
1.1 - 2.0
12.8K
Combat

b Crash on loading map

2 years ago

Mod crashed on loading a save.

The mod ⚠️ SearchlightAssault ⚠️ (1.0.5) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event SearchlightAssault::on_tick (ID 0)
SearchlightAssault/control-tunion.lua:249: attempt to get length of local 'inv' (a nil value)
stack traceback:
SearchlightAssault/control-tunion.lua:249: in function 'BoostAmmo'
SearchlightAssault/control-tunion.lua:492: in function 'Boost'
SearchlightAssault/control-gestalt.lua:142: in function 'BoostFriends'
SearchlightAssault/control-gestalt.lua:219: in function 'CheckGestaltFoes'
SearchlightAssault/control.lua:171: in function <SearchlightAssault/control.lua:165>

2 years ago
(updated 2 years ago)

Thank you for your report!
Just released versions 1.0.6 and 1.1.0 which should fix this

(1.1.0 introduces new virtual signals and the ability to specify a cone-like field of view for searchlights, which may require reworking combinator signals)

If you don't see them in game yet, you can download either manually here:
https://mods.factorio.com/mod/SearchlightAssault/downloads

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