⚠️ SearchlightAssault ⚠️


Adds a game map and searchlights which sweep for foes at great range, alerting you while directing adjacent turrets to snipe spotted foes. Designed to dovetail with the early-mid game, searchlights provide: - Circuit network interfaces for search & detection I/O - Incentive to automate lamp & combinator production in the early game - New tactics to assault biter bases without leap-frogging turrets!

Content
7 days ago
1.1 - 2.0
12.8K
Combat

b Crash on startup

2 years ago

This mod crashes on start with the rz-LandmineGridlock mod don't know why.

https://mods.factorio.com/mod/rz-LandmineGridlock

2 years ago

Also this error happens around the same as a meteor event happens with Space Exploration

The mod ⚠️ SearchlightAssault ⚠️ (1.0.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event SearchlightAssault::on_trigger_created_entity (ID 23)
SearchlightAssault/control.lua:219: attempt to index global 'entity' (a nil value)
stack traceback:
SearchlightAssault/control.lua:219: in function <SearchlightAssault/control.lua:215>

2 years ago

Thanks for the report, I'll take a look after work.

2 years ago

I also crashed when loading into an old Space Exploration world within the first few seconds (Same error, on_trigger_created_entity. No searchlights in the world yet. A meteor warning showed up ~ a second before the crash)
However I was able to launch a NEW world with the same mods, and had a meteor land without the game crashing. (It landed in unrevealed map however)

2 years ago
(updated 2 years ago)

That's really interesting.. If you can send me the save and your mods / modlist somehow I'll take a look. My email is bolderbrush10@gmail.com or we can work something else out

Never mind, I see what the problem is. I'll release a new version tonight.

2 years ago

Version 1.0.1 has been released with fixes, please let me know if you find any further issues! :)

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