=>Do the names need to have the word scrap in them?
- Possible alternate names: Scrap Capacitor>>Leaky Capacitor (maybe even give it an energy consumption just for laughs), Scrap Construction Robot>>Glitched Construction Robot, Scrap Shield>>Experimental Shield, Scrap Roboport>>Patchwork Roboport.
=>Scrap Exoskeleton?
(Alternate name: Jerry-Rigged Exoskeleton)
- Vanilla gives 30%, so 30% bonus / 8 area = 3.75% per square(1x1); knock off the decimal and wah-la, Scrap Exoskeleton with 3% bonus and in 1x1 module. Filling the same space as the vanilla exo, but with scraps would only yield 24% bonus. 6% less than vanilla. For power 200kw / 30% = 6.67kw per 1%. Times that by 3% and you get 20kw. I think it's fine to leave it at that.
=>Scrap Discharger?
(Alternate name: Prototype Discharger)
+ An early prototype of the discharge defense. Range = 10 (vanilla = 10), AOE = 8 (8), Atk Spd = 0.3/s (0.4/s), Damage = 10 electric (100), energy per use = 150kw (2MJ).
* With these stats, the scrap version would be proportional for energy use per damage out, but would have less overall damage compared to the vanilla for the same grid area taken (assumes scrap version is 1x1).
- This mod adds equipment grid to light and heavy armor. It pairs really well with your mod. With these two mods, I can get bots pretty much immediately without going straight to fusion like some other early bot mods. You might consider adding it as an optional dependency.
P.S. I'm experimenting with markdown. You may end up seeing me edit this numerous times.