Useful equipment deprecated


Additional useful modules for your armor with modular grid system

Content
4 years ago
0.15 - 0.18
20
Armor
Owner:
MrSilver2510
Source:
N/A
Homepage:
N/A
License:
CC BY-NC-SA 3.0
Created:
7 years ago
Latest Version:
1.0.3 (4 years ago)
Factorio version:
0.15 - 0.18
Downloaded by:
20 users

!!! I have no time for modding now, so I decided to depricate all my mods for some time. Feel free make forks of them if you want. !!!

Mod based on "Armor Pockets" by psioniq (https://mods.factorio.com/mods/psioniq/armor-pockets)

Dependency: Base Factorio
Version: 1.0.2
Tested in multiplayer: Yes
Category: Equipment
Language(Locale): En/Ru
Website: https://forums.factorio.com/viewtopic.php?f=93&t=51812&p=302498#p302498

License
TL;DR - You can use, modify or add to this mod for non-commercial purposes so long as you credit me and use the same license as this mod.

Long Description
This mod add 2* new equipment modules to customize your way of playing:
1) Craft assistent - 1x1, +50% to manual crafting speed of the character.
2) Artificial organ - 1x1, +250 to health (+100% of base health).
[DELETED from 1.0.3] Portable logistic computer - 1x1, +2 character logistic slots.
[DELETED from 1.0.2] Additional tool belt - 2x2, adds 10 extra slots to your quickbar.

All bonuses are stackable and may look like cheat (up to 250+25000 HP in MK2 Power armor!)
So be careful if you are the "Balance man".

Anyway, I'm open to any feedback on recipe and research balance.

Compatibility issues
Not found (yet).
Mod should work both with all other equipment mods and in multiplayer.

Special thanks
+ psioniq for useful script and example of how things work
+ Other modders for tons of content
+ Factorio developers for incredibly addicting "game of the decade"! х)