Schall Recharging Weapon


Experimental recharge mechanism. Introduced energy weapons, which recharge from personal batteries! Currently includes laser rifle, laser sniper rifle, laser shotgun, laser machine gun, mega laser cannon, chainsaw. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

Content
16 days ago
0.17 - 2.0
7.62K
Combat

Changelog

Version: 2.0.1
Date: 2024.12.02
  Bugfixes:
    - Fixed startup crash caused by missing references to item sounds.
Version: 2.0.0
Date: 2024.12.01
  Features:
    - Updated to 2.0.
    - Support for "Quality" mod, with ammo charges having same quality as equipped weapon.
  Changes:
    - Adjusted prototypes to base game 2.0.7 standard.
    - Rewritten library code, to handle the changed 2.0.7 prototype definitions.
    - Renamed events, shortcuts, and entities for better mod compatibility.
Version: 1.1.1
Date: 2024.12.01
  Changes:
    - Changed the ammo damage and shooting speed effects to be attached to every relevant tech, instead of just specific vanilla tech.
Version: 1.1.0
Date: 2020.12.07
  Features:
    - Updated to 1.1.
  Changes:
    - Adjusted prototypes to base game 1.1.0 standard.
    - Updated line attack animations to base game 1.1.0 standard.
  Graphics:
    - Upgraded technology mipmap icons to size 256.
Version: 1.0.0
Date: 2020.09.10
  Features:
    - Updated to 1.0.
Version: 0.18.3
Date: 2020.09.10
  Balancing:
    - Increased laser sniper rifle range to 48.  (was 36.)
    - Applied laser sniper rifle minimum range to 8.  (was none.)
    - Reduced movement slowdown factor of laser sniper rifle to 95%.  (was 100%, thus unmovable.)
    - Laser sniper rifle uses target priority on units with higher health.
  Optimisations:
    - Code refactoring.
    - Improved library code.
  Graphics:
    - Adjusted laser beam source offset.
Version: 0.17.14
Date: 2020.09.10
  Balancing:
    - Increased laser sniper rifle range to 48.  (was 36.)
    - Applied laser sniper rifle minimum range to 8.  (was none.)
    - Reduced movement slowdown factor of laser sniper rifle to 95%.  (was 100%, thus unmovable.)
    - Laser sniper rifle uses target priority on units with higher health.
  Optimisations:
    - Code refactoring.
    - Improved library code.
  Graphics:
    - Adjusted laser beam source offset.
Version: 0.18.2
Date: 2020.04.02
  Locale:
    - Weapon descriptions are generated from stats directly.  (was using hard-coded strings.)
Version: 0.17.13
Date: 2020.04.02
  Locale:
    - Weapon descriptions are generated from stats directly.  (was using hard-coded strings.)
Version: 0.18.1
Date: 2020.02.13
  Changes:
    - Changed battery equipment matching to by type.  (was by name.)
Version: 0.17.12
Date: 2020.02.13
  Changes:
    - Changed battery equipment matching to by type.  (was by name.)
Version: 0.18.0
Date: 2020.02.04
  Features:
    - Updated to 0.18.
  Graphics:
    - Upgraded mipmap icons to size 128.
Version: 0.17.11
Date: 2020.02.04
  Features:
    - Introduced hotkey (default: Shift-K) to recharge energy weapons.
Version: 0.17.10
Date: 2020.01.07
  Locale:
    - Added strings for modifier description, for when "Schall Tank Platoon" is not enabled.
    - All locale are moved to separate mod "Schall Language Pack".
Version: 0.17.9
Date: 2019.11.28
  Modding:
    - Added remote interface supporting additional charges (ammo) using the recharge mechanism.
  Graphics:
    - Added subicon to the weapon icons.
Version: 0.17.8
Date: 2019.11.07
  Graphics:
    - Updated text style to fit 0.17.75 tooltip changes.
  Locale:
    - Russian is available.  (Credit to Dragonling.)
Version: 0.17.7
Date: 2019.08.08
  Features:
    - Recharging weapons will now use up all energy of a battery before going for next one.
Version: 0.17.6
Date: 2019.08.01
  Locale:
    - Brazilian Portuguese is available.  (Credit to NickFury23.)
Version: 0.17.5
Date: 2019.05.06
  Changes:
    - Renamed character-related variables to base game 0.17.35 standard.
    - Changed migration script.
Version: 0.17.4
Date: 2019.04.19
  Features:
    - Support for "Schall Primary Battery" mod, for reasonable relaxing of requirement.
  Balancing:
    - Reduced rate of fire of laser rifle to 4/s.  (was 12/s.)
    - Reduced damage bonus of laser rifle to +150%.  (was +200%.)
Version: 0.17.3
Date: 2019.04.04
  Locale:
    - Grammatical corrections.
Version: 0.17.2
Date: 2019.03.24
  Bugfixes:
    - Fixed error caused by inventory checking during sandbox (god) mode.  (This mod is not intended for such mode.)
Version: 0.17.1
Date: 2019.03.21
  Features:
    - Introduced ammo code in recharge mechanism, should help reduce update time a lot.
    - Introduced 2 new laser weapons: laser sniper rifle, laser shotgun.
  Balancing:
    - Adjusted stack and ammo size of most charges, to utilize the new ammo mechanism.
    - Adjusted laser machine gun, should reduce update time a lot.  Some properties are passed to laser shotgun.
  Graphics:
    - Added hit animation of chainsaw.
Version: 0.17.0
Date: 2019.03.14
  Features:
    - Introduced recharge mechanism, ammo charge from personal batteries.
    - Introduced 3 laser weapons: laser rifle, laser machine gun, mega laser cannon.
    - Introduced 1 physical weapon: chainsaw.
    - Introduced shortcut to recharge energy weapons.
  Locale:
    - English, German, traditional Chinese, simplified Chinese are available.
  License:
    - Using Bob's Copyright License.  Document included.