As in the below screenshot, the in-game hover info panel "Accepted equipment:" already shows all possible choices that can be installed. Unlisted ones (e.g., energy shields, personal roboports) cannot be put into the grid.
Let me refer to my FAQ:
Q: What are the changes to the early armours?
A: The two vanilla early armours (light armor and heavy armor) do not have any equipment grid. This mod add a small grid to them, so you can put in the primary batteries.
Q: Why I cannot put in energy shield (or other equipment) to heavy armor?
A: The newly-added small grid are supposed for the primary batteries only, not a substitute of advanced armours. Think of this as merely pockets of an armour vest, rather than an integral system of an advanced powered armour.
You still need to upgrade to at least a modular armour, to utilize the benefits of the whole equipment system.
So yes, it is intentional that the early armours cannot use things like energy shields or exoskeletons.
Otherwise it is too cheaty for an armour vest to have full function of a hi-tech powered armour. Keep it mind that light armor and heavy armor are much cheaper in ingredients and much earlier in tech tree, than the first proper modular armor!