Adds non-rechargeable battery equipment, which can be crafted in the early game, and much cheaper than portable solar panel in short-term. Options on enable grid to early armours. Designed for “Schall Recharging Weapon” mod or as backup power to equipment grid. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Version: 1.1.0 Date: 2020.12.07 Features: - Updated to 1.1.
Version: 1.0.0 Date: 2020.11.20 Features: - Updated to 1.0.
Version: 0.18.2 Date: 2020.11.20 Optimisations: - Code refactoring.
Version: 0.17.7 Date: 2020.11.20 Optimisations: - Code refactoring.
Version: 0.18.1 Date: 2020.05.31 Graphics: - Changed mipmap icons to work with base game 0.18.27.
Version: 0.18.0 Date: 2020.02.04 Features: - Updated to 0.18. Graphics: - Upgraded mipmap icons to size 64 or 128.
Version: 0.17.6 Date: 2020.02.04 Features: - Introduced hotkey (default: Shift-J) to replace depleted battery. Locale: - All locale are moved to separate mod "Schall Language Pack".
Version: 0.17.5 Date: 2019.10.10 Locale: - Russian is available. (Credit to Dragonling.)
Version: 0.17.4 Date: 2019.08.08 Features: - Introduced shortcut to replace depleted battery.
Version: 0.17.3 Date: 2019.08.01 Locale: - Brazilian Portuguese is available. (Credit to NickFury23.)
Version: 0.17.2 Date: 2019.07.04 Locale: - Introduced localized string mod settings.
Version: 0.17.1 Date: 2019.05.23 Changes: - Additional options on enable grid to early armours, for only append equipment category if other mods conflict in grid addition.
Version: 0.17.0 Date: 2019.04.19 Features: - Introduced 2 battery equipment: dry battery, alkaline battery. - Options on enable grid to early armours. (Default: On.) Locale: - English, German, traditional Chinese, simplified Chinese are available. License: - Using Bob's Copyright License. Document included.