Schall Primary Battery


Adds non-rechargeable battery equipment, which can be crafted in the early game, and much cheaper than portable solar panel in short-term. Options on enable grid to early armours. Designed for “Schall Recharging Weapon” mod or as backup power to equipment grid. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

Content
3 years ago
0.17 - 1.1
2.29K
Armor

Changelog

Version: 1.1.0
Date: 2020.12.07
  Features:
    - Updated to 1.1.
Version: 1.0.0
Date: 2020.11.20
  Features:
    - Updated to 1.0.
Version: 0.18.2
Date: 2020.11.20
  Optimisations:
    - Code refactoring.
Version: 0.17.7
Date: 2020.11.20
  Optimisations:
    - Code refactoring.
Version: 0.18.1
Date: 2020.05.31
  Graphics:
    - Changed mipmap icons to work with base game 0.18.27.
Version: 0.18.0
Date: 2020.02.04
  Features:
    - Updated to 0.18.
  Graphics:
    - Upgraded mipmap icons to size 64 or 128.
Version: 0.17.6
Date: 2020.02.04
  Features:
    - Introduced hotkey (default: Shift-J) to replace depleted battery.
  Locale:
    - All locale are moved to separate mod "Schall Language Pack".
Version: 0.17.5
Date: 2019.10.10
  Locale:
    - Russian is available.  (Credit to Dragonling.)
Version: 0.17.4
Date: 2019.08.08
  Features:
    - Introduced shortcut to replace depleted battery.
Version: 0.17.3
Date: 2019.08.01
  Locale:
    - Brazilian Portuguese is available.  (Credit to NickFury23.)
Version: 0.17.2
Date: 2019.07.04
  Locale:
    - Introduced localized string mod settings.
Version: 0.17.1
Date: 2019.05.23
  Changes:
    - Additional options on enable grid to early armours, for only append equipment category if other mods conflict in grid addition.
Version: 0.17.0
Date: 2019.04.19
  Features:
    - Introduced 2 battery equipment: dry battery, alkaline battery.
    - Options on enable grid to early armours.  (Default: On.)
  Locale:
    - English, German, traditional Chinese, simplified Chinese are available.
  License:
    - Using Bob's Copyright License.  Document included.