Schall Modules


Various additions and changes about modules that may improve gameplay. Options including allow using productivity and quality modules with beacons, efficiency modules buff, enable multicomponent modules, etc. Multicomponent modules are expensive but powerful. Each of them offers the combined effects of multiple constituent modules, while still using only one single slot. (Locale: English, Deutsch, 正體中文, Português Brasileiro)

Content
3 months ago
0.18 - 2.0
2.87K
Manufacturing

b [Pending] Effects not being applied correctly

3 months ago

The new modules only apply the quality effect on the level 2 modules.
And I also found out that in some modules the efficiency effect does not alter with quality.
Meaning the effect on a normal module is the same with a legendary module.

3 months ago

Can you list some specific examples (with numbers) for your statement?

This mod performs very simple summation up effects of component modules, and put a discounted sum in their resultant module.
This mod has absolutely no code to interfere what a legendary module being differed from epic or normal module. This part is purely handled by game engine.

Or are you using some mods that are messing up with quality tiers directly? That is the only possible way to cause that. (Where none of my mods have touched quality tiers yet.)

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