Schall Modules


Various additions and changes about modules that may improve gameplay. Options including allow using productivity and quality modules with beacons, efficiency modules buff, enable multicomponent modules, etc. Multicomponent modules are expensive but powerful. Each of them offers the combined effects of multiple constituent modules, while still using only one single slot. (Locale: English, Deutsch, 正體中文, Português Brasileiro)

Content
9 days ago
0.18 - 2.0
2.38K
Manufacturing

Changelog

Version: 2.0.0
Date: 2024.12.08
  Features:
    - Updated to 2.0.
    - Support "Quality" mod Quality Modules.
    - Introduced bicomponent, tricomponent and quadcomponent modules, with quality modules as components.
    - Introduced multicomponent modules with quality tech.
    - Options on multicomponent modules naming.  (Default: Full)
    - Options on quality modules colour.  (Default: Unchanged)
    - Options on allowing quality effects with beacons.  (Default: Off)
  Changes:
    - Adjusted prototypes to base game 2.0.7 standard.
    - Rewritten library code, to handle the changed 2.0.7 prototype definitions.
    - Renamed all modules for better management.
    - Removed options on recipe limitation on tricomponent modules.
    - Allowed "options on allowing effects with beacons" to work with any beacons, instead of just vanilla beacon.
  Optimisations:
    - Code refactoring.
Version: 1.1.0
Date: 2021.03.12
  Features:
    - Introducing bicomponent and tricomponent modules, which are composed of two or three vanilla modules as components.  The composite modules will have the combined (but slightly reduced) effects of their components.
    - Options on efficiency modules buff.
    - Options on allowing productivity effects with beacons.
    - Options on enable multicomponent modules.
    - Options on multicomponent modules effect strength.
    - Options on recipe limitation on tricomponent modules.
  Locale:
    - English is available.
    - Other languages are available in separate mod "Schall Language Pack".
  License:
    - Using Bob's Copyright License.  Document included.
Version: 1.0.0
Date: 2021.03.12
  Info:
    - Almost identical to version 1.1.0, slightly modified to work with game 1.0.
  Features:
    - Introducing bicomponent and tricomponent modules, which are composed of two or three vanilla modules as components.  The composite modules will have the combined (but slightly reduced) effects of their components.
    - Options on efficiency modules buff.
    - Options on allowing productivity effects with beacons.
    - Options on enable multicomponent modules.
    - Options on multicomponent modules effect strength.
    - Options on recipe limitation on tricomponent modules.
  Locale:
    - English is available.
    - Other languages are available in separate mod "Schall Language Pack".
  License:
    - Using Bob's Copyright License.  Document included.
Version: 0.18.0
Date: 2021.03.12
  Info:
    - Almost identical to version 1.1.0, slightly modified to work with game 0.18.
  Features:
    - Introducing bicomponent and tricomponent modules, which are composed of two or three vanilla modules as components.  The composite modules will have the combined (but slightly reduced) effects of their components.
    - Options on efficiency modules buff.
    - Options on allowing productivity effects with beacons.
    - Options on enable multicomponent modules.
    - Options on multicomponent modules effect strength.
    - Options on recipe limitation on tricomponent modules.
  Locale:
    - English is available.
    - Other languages are available in separate mod "Schall Language Pack".
  License:
    - Using Bob's Copyright License.  Document included.