Sub-tile yes. Not blacklisting no, the opposite.
Ok I assumed that dollies mod fires the on_move event BEFORE it actually moves an entity that would allow to intercept the movement "request" to re-calculate & overwrite target entity coord using sub-tile coord martix.
But apparently, it fires after it moved the entity so you have a choice to either re-position after it moved (kinda hacky) or patch the dollies mod to make it fire events pre-movement which should be trivial.
https://github.com/Nexela/PickerDollies/blob/master/control.lua:Line #157
entity.teleport(pos)
Basically before this line add remote event call "on_move_request" or whatever that would pass event data and return recalculated pos from your mod. This is small change I'm sure mod author would accept.
Currently with your mod there's no precise way to align entities on a sub-tile coords except to pick them up individually and eye-ball new position, I think proposed above is the simplest way to introduce this. You can ofc just copypaste part of dollies mod instead of patching it, but i think it's a worse solution.