When incendiary ammo was first introduced, it was not intended to use in mass. My motivation was to make napalm bomb (used like a lesser nuclear bomb) and incendiary rocket (act as smaller napalm bomb), so used as special AoE ammo rather than as main ammo. They are designed for manual firing only.
It is because in my testing (before release as public version), I have found too much ground flame stacked together will crash my singleplayer game (so it would be the same for multiplayer).
So when a player request them to be included as automatic weapon in gun pod / equipment form (see this request post), I have allowed such uses but gave a "warning" at the same time.
Still I suggest to use incendiary and napalm ammo only through manual fire, by tanks and rocket artillery.
But multiplayer desync caused by 0.17.26 update is a new issue to me.
Try using the save and play as singleplayer game.
If it happens too in singleplayer, then I can only suggest you not to use them in turrets. It is a game limitation on flame level that I can't fix.
If it is working in singleplayer, then it is a real mutliplayer desync issue. Please read this post, and submit a desync bug report here.